No Man's Land

Discussion in 'Halo 3 Casual Maps' started by C0BRA, Jul 23, 2008.

  1. C0BRA

    C0BRA Ancient
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    [size=12pt]No Man's Land [/size]
    Created by oO C0BRA Oo & darklord6477

    Base: ___-.Foundry


    Supported Gametypes:



    • Infection




    [size=8pt]Description:[/size]

    Unlike most infection maps, the infected have a base, weapon pick-ups and power-up; and so make gameplay more even/balanced. Any one in "No Man's Land" (In-between the two bases) is shurely to be killd (Ether by infected or by humans). Humans have much more sufisticated technolghy such as; close-abel doors and a SAM missile launcher!

    Human's spawn in "No Man's Land" and must quickly rush into their base, the last person in must close the door by shooting the grav-lit to the right to stop zombeis entering. thay then have the choise of going out into "No Man's Land" by Ghost/Warthog, or get some weapons and defend their base.

    Infected spawn inside thier base, they either rush over an get in to the humans base before they close the door or stay for weapon pick-ups and start to pick of the humans!

    Forging 101:

    [ YES ] __Floating Objects
    [ YES ] __Instant Respawn
    [ YES ] __Immovable Objects
    [ ___ ] __Timed Map Events
    [ YES ] __Effective Spawn Placement
    [ YES ] __Gravity Lift Techniques
    [ ___ ] __Objects Placed in Water
    [ ___ ] __Used Symmetry Option
    [ YES ] __Interlocking Objects
    [ ___ ] __Objects Merged with Map Geometry
    [ ___ ] __Unlimited Budget Glitch


     
  2. GoodWhaleSushi

    GoodWhaleSushi Ancient
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    I think making people spawn in no-man's-land was a VERY bad idea. A: It's no-man's-land and B: They'll get spawn-killed.
     
  3. sexy dude

    sexy dude Ancient
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    i would add more pics to the map so there is a better feel to it cause i am only seeing few pics
     
  4. mastersync23

    mastersync23 Ancient
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    Welcome to Forgehub! I hope to see more maps from you in the future. Now to the review...
    Looks good, 4/5 for originality, 3/5 for gameplay, 3/5 for interlocking. I just want to light up the SAM launcher.
     
  5. C0BRA

    C0BRA Ancient
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    i have made it like this because if you get stranded ino mans land your shure left to die in witch i personly think it evens out game play and also more fun for the infected.
    Thanks for quick reply
     
  6. DRiSCOLL

    DRiSCOLL Ancient
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    looks pretty good, a great idea and looks really fun, but i think some things could be alittle neater and you could turn those double boxes upside down, overall it looks pretty good and fun good job
     
  7. Playerhata27

    Playerhata27 Ancient
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    Hey man cool map!But I have some suggestions that I think could make this map even better than it is.

    First off varie your items.The map looks to boxish which will make everyone feel boxed in.The whole idea of the map is really cool.No man's land though should be more exaggerated.Add some little structures in their and a little weapons with limited ammo.The missile launcher is a great add-on to an infections map and I'm sure it makes the map play much better.The closable door is a very nice touch and makes the game play more varied.

    But nice work and hopefully you can change what I said so that map gets even better.Hope I helped =]
     
  8. C0BRA

    C0BRA Ancient
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    Ill maybe remake this map on the FMGC so i can add some of those things you were saying. Thanks for al comments
     
  9. TheMisterHat

    TheMisterHat Guest

    this could use more items and a better infected base you should make it like a cave you should make a v2 most maps need v2
     
  10. thecheez

    thecheez Ancient
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    More pictures of the base and a more detailed report of the gametype would be nice. Apart from that I can't see any problems. Apart from the fact that there is no way for the zombies to get in once the door is closed. I hope you put enough weapons in both bases! Will DL though.
    Edit: Some people would suggest taking the screenshots not in a forge game. Basically just go into slayer and take photos from that. Maybe some gameplay pictures?
    Edit: I think the humans spawn too close to the infected.
     
    #10 thecheez, Jul 23, 2008
    Last edited: Jul 23, 2008
  11. J A Y

    J A Y Ancient
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    yeah that has completely ruin it for me
     
  12. Dark Synth

    Dark Synth Ancient
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    The human base looks fine, maybe little interlocking adjustments here and there, but in my opinion the rest of the map needs work. As said above the no-man's land needs to be more exaggerated. I can't see inside the base much, so I can't tell if the humans are balanced with the zombies, or are a unstoppable killing machine.(It probably doesn't matter, so whatever....)

    Overall the map looks pretty nice. :)
     
  13. BunN eeE

    BunN eeE Ancient
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    This is exactly what I was not hoping to see, piles of randomly put stuff called the No Man's Land...

    I do not see any good creativity in this map, and the fact that there is the two castles is much too original to be called a good infection map, and above all, it wasn't made to nicely either...

    Because of this lack of essential needs for a good map, I rate this 3.5/5
     
  14. Pennywiez

    Pennywiez Ancient
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    well the map looks cool but do you know what S.A.M. means?
    it means surface to air missle and there are now planes or helos anywhere. mabey you could have called it a TOW missle.
    anyways that means nothing the map is a good idea and the defences are pretty cool
     
  15. bansheeman101

    bansheeman101 Ancient
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    looks pretty good ill have to download it
     
  16. Murdock Sampson

    Murdock Sampson Ancient
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    well what you could do is in while in forge pause it and then switch the game type to slayer, then set the starting points in No Man's land and then the respawn points within the areas where the players would respawn. the game is set so it'll spawn players away from enemies, so that should be where the majority of his/her teammates are. that would keep the battle raging on if the spawn points weren't visible from the other's base.

    also you might wanna switch to infection and set starting points in no man land and then the zombie respawn points in a safe area.

    but that's just a great idea that i was just throwing out there
     

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