Dilapidation Created by DimmestBread Download Dilapidation Here Supported Gametypes: Team slayer Multi flag Map Description I decided to take a break from casual and mini-games and am making two competitive maps. This is the first of the two, the second is a lot more thought out. Dilapidation is an asymmetrical map on foundry that uses one of the halves of foundry. This map supports up to 8 players but 3v3 is the most fun. The two bases are identical but the rest is asymmetric. One base is geomerged into the ground and wall to prevent grenades going behind it, and the pesky crane was made into a pillar. There is a side tunnel that houses a mauler. There is a central structure that you can go above and below and the bottom holds a brute shot and one of the entrances to the tunnel. There are many different ways into the central structure. There are two ways into each base via dumpster and stairs. Weapons/Grenades: x1 mauler 150 sec respawn x1 assault rifle 120 sec respawn x1 brute shot 120 sec respawn x2 brute spiker 30 sec respawn x2 SMG 30 sec respawn x2 Battle rifle 10 sec respawn x4 plasma grenade 20 sec respawn x4 frag grenade 10 sec respawn _________________________________________________ The geo merged base (At the bottom left hand corner, the crane is geomerged to create a pillar. There are two ways into the base.) Top middle Top middle 2 Top middle three Bottom middle (The door at the left side of the screen holds a brute shot on top.) Bottom middle 2 (The B signs in the back is one entrance to the tunnel) Right side view (The A signs show the other entrance to the back tunnel.) Left side view The other base (There are two ways into the base.) Back tunnel (Here is the mauler and a bit of cover but dont get caught back there.) _________________________________________________ Thanks to all my testers for testing the map. Thanks to everyone who comments and please try it out. If you do, come back and tell me how it was. Keep your eyes out for my second competitive map and enjoy!
Looks pretty good for your first map post I am assuming? Great post and great looking map! I will try it out asap!
No, Ive posted about 9 maps i think, ressurection pipe mlg eliptical mlg eliptical v2 fenced in fenced in v2 outburst ourburst v2 challenge so assuming i got all of my maps right this is my tenth map post.
1st post That's funny that you thought it was his first post and he's posted like 10 maps. This map looks very clean and playable. I don't see anything amazing, but it looks good.
Thats why I usually don't make competitive maps. I can make amazing gameplay, but I can't make it look awesome like terminal and reflex.
this is a nice map it is also a good post well done on that this would be a really good game from the looks of the pic like CTF and assult i like how much area there is well done 9/10
i played this map before but i dont think it was finished at that time. it was a fun game, especially cause i was rocking that game...(me thinking back on a good memory)... anyway it is a great map, multiple levels are always fun(zenithide)
Yeah, when you played it there was only like 4 spawn points or something like that and yeah you got second most kills (i got the most). Go back and look at zenothide. I left a solution to you 4th level problem. Thanks to everyone who has posted so far.
Oh, I've seen you many times now then. You've been very active in the short time you've been here. I just commented on fenced in v2 a few days ago. Plus rep for you gud sir! The map looks very good. I love the bridges that you used for the floor, very neat. This would be very fun for capture the flag. I'll give it a download and check it out.
nice use of space in foundry, i never thought to use the back hallways and balcony stairs within the bases, nice job. 5/5
Even thought it simple, you made it neat and even. It looks great for a team slayer map. 4/5. keep forging.
looks good for slayer and CTF, but it kinda looks like a player could escape the map, I dont really know, but by the pics, it kinda looks like that, also i dont really like the 1st pic show, the window pannels with the walls, looks like it should have like a roof or something, or just fill the void with the pannels, make it so that the windows are as tall as the walls
Its inescapable the wall covers the whole distance and goes all the way up to the invisible ceiling I could but then it wouldn't play as well as I had intended
NO! You took meh map namez! Oh Well. Looks good. Is it MLG? Cause it looks kind of Open in some areas.