Phordain v1

Discussion in 'Halo 3 Competitive Maps' started by InferiorPigeon, Jul 22, 2008.

  1. InferiorPigeon

    InferiorPigeon Ancient
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    [​IMG]

    Download: Clicky

    Phordain v2 coming soon to Xbox 360's near you!

    about:
    This is Phordain, an asymmetric competitive map. The map took awhile to make and has had much thought put into it. It changes slightly when playing symmetric or asymmetric gametypes, as the screenshots will show. ​

    Lists:

    Weapons:
    Assault Rifle x2-20s-2 extra clips
    Battle Rifle x8-30s-2 extra clips
    Brute Shot x2-45s-2 extra clips
    Carbine x4-30s-2 extra clips
    Energy Sword x1-180s
    Magnum x2-20s-2 extra clips
    Mauler x2-45s-1 extra clip
    Plasma Pistol x2-20s
    Plasma Rifle x4-30s
    **Rockets x1-180s-1 extra clip[SYMMETRIC GAMETYPES ONLY]**
    Sniper Rifle x2 150s-2 extra clips
    **Spartan Laser x1-180s[ASYMMETRIC GAMETYPES ONLY]**
    Spikers x2-30s-2 extra clips​

    Equipment:
    Active Camo x1-180s
    **Bubble Shield- Blue base has one during symmetric gametypes, red base has one during asymmetric gametypes**-45s
    Grav Lift x1-45s
    Overshield x1-180s
    **Power Drain- Blue base has one during asymmetric gametypes, red base has one dureing symmetric gametypes**-45s
    Regenerator x1-45s​

    Gametypes:
    Assault
    Capture the Flag
    Free For All
    King of the Hill
    Oddball
    Slayer
    Territories​


    Now for the good stuff!
    SCREENSHOTS!
    [captions below screens]​

    [​IMG]
    Blue base/Active camo​

    [​IMG]
    Symmetric Red base/Overshield​

    [​IMG]
    Asymmetric Red base​

    [​IMG]
    Red base Sniper Tower​

    [​IMG]
    Blue base Sniper Tower​

    [​IMG]
    Red's sniper​

    [​IMG]
    Blue's sniper​

    [​IMG]
    Misc.​

    [​IMG]
    Ascetic tower​

    [​IMG]
    Rocket Spawn/ Spartan Laser Spawn​

    [​IMG]
    Energy Sword Spawn/Movable Merging!​

    -----------------------------------------------------------------------​

    Thanks for looking at my new map!​

    and a big thanks to OwlWolf, for ideas and company
    lulz​
     
    #1 InferiorPigeon, Jul 22, 2008
    Last edited: Aug 9, 2008
  2. thesilencebroken

    thesilencebroken Jill Sandwich
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    are you not done with the post? cause i dont see pictures.
     
  3. TheRevXa7xX

    TheRevXa7xX Ancient
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    I dont think your done with the post, needs some pics.
     
  4. InferiorPigeon

    InferiorPigeon Ancient
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    yeah for some reason it posted early
    they are up now
    sorry!
     
  5. The Nasal Abyss x

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    Doesn't look like it has any unique-ness to it. Not to mention it can be just a tad unbalanced with one side has an overshield and the other active camo.
     
  6. Saint Prodigy

    Saint Prodigy Ancient
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    wow the bases look really nice. it looks like a pretty sweet game to play with friends. you should make an mlg version of it
     
  7. InferiorPigeon

    InferiorPigeon Ancient
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    haha
    thanks
    when im not tired of forging, i will do that
    just have to find out what needs to go/stay
    hahaa
     
  8. El1te Shad0w

    El1te Shad0w Ancient
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    hmmm. . . moveable merging. . . interesting pm me what this means. but anyhow looks great very good 4/5
     
  9. InferiorPigeon

    InferiorPigeon Ancient
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    well its a new thing where you merge movable objects into the ground
    pretty nifty technique

    thanks for figuring that out Hoff!!

    and thanks for the compliment
     
  10. Da Pig

    Da Pig Ancient
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    Yummy! Looks very neat. I like the tower, it's keeewwwlll! Nice movable geo-merging too!
     
  11. sexy dude

    sexy dude Ancient
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    i like the map but i would add more cover to it for more fun and also i do like this map it is well made good job
     
  12. InferiorPigeon

    InferiorPigeon Ancient
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    well really there is tons of cover
    i am going to get a map overview shot when i get off of work
    in like 2 hours
    =DD
    haha
     
  13. GD27 BlueDevil

    GD27 BlueDevil Ancient
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    This is a very well made, fun map with excellent interlocking and geoglitching. It was very well tested and thought through (I helped test) and I recommend this map to everyone who sees this map ever :) Great work on a great map!
     
  14. InferiorPigeon

    InferiorPigeon Ancient
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    thank you very much for the testing, it helped alot
    and also thanks for the comment, i am glad you liked it
     
  15. BunN eeE

    BunN eeE Ancient
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    The layout of the map I cannot understand. It's different for both sides, and this map is much too overpowered because of the rockets and sword, It sometimes seemed to me and you added double boxes into places they did not need to be. I really have never seen a map like this before, so I cannot relate to the gameplay I might experience playing it, I cannot decide if I like it or if I don't...

    So i leave you with this rating 4/5...
     
  16. InferiorPigeon

    InferiorPigeon Ancient
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    haha
    well it is ASYMMETRIC which means not the same on both sides
    however it is balanced
    and what makes it overpowering having rockets and sword?
    im working a V2 so if you have suggestions for different weapons please tell me
    it isnt my strong point
    =/

    seriously try the map out
    gameplay is great

    thanks!
     
  17. Camoflaug

    Camoflaug Ancient
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    i like but the bases dont have no cover at all also i agree the camo and oversheild can make it unbalanced and unfair.
     
  18. Murdock Sampson

    Murdock Sampson Ancient
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    Looks very pretty. 9/10. i remember testing this map. doesn't seem like you changed much but it didn't have that many problems. nicely done... keep forging
     
  19. InferiorPigeon

    InferiorPigeon Ancient
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    yeah, this is only v1, working on a v2 that will be much better

    i might get a v1.5 out that has better weapons/equipment

    v2 will have some structural changes

    if you have ANY suggestions please tell me

    thanks all!

    ~InferiorPigeon
     
  20. many popes

    many popes Ancient
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    It's too basic and needs more cover. I think you concentrated on getting interlocking and layout too much before you could add detail.
     

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