Again, you can all thank Insane54 for his part in teaching me how to merge well with geometry, that's how I made everything so accurate! Your comments are much appreciated, as I've said before. Thank you for helping test, Predicide; and I'll have you know, on a completely unrelated note, that your map is safely tucked away on your file share once more. We may now jump for joy and such.
Wow Dom this looks nice, Im downloading now. It looks like you spent a long time on this considerinf the awesome layout and nothing in the pictures look sloppy or rushed. And in my opinion it looks like a totally new map, not like headlong at all and looks like it has it's own feel. I'll come back with a better review because I'm not so sure about gameplay and other spots pictures don't expose.
I like what you've done here, and I'm very in love with your curved bridges. I hope all of your future work is as nice as this is!!
Updated: Breakneck V2 adds much more cover to many open areas of the map, ever so slightly rearranges a few weapon placements, and shortens the width of the Attacker's base to give more use to the map's actual geometry; the crane. Thanks for the nice comments, also, it's very much appreciated.
Dom I really liked the first version of the map so much that I'm going to get this new version. I think that you add new screens up so people know what you are talking about tho. I dont quite get " shortens the width of the Attacker's base to give more use to the map's actual geometry; the crane." means = \.
dang there must be a Forge Hub Boom for forgehub this month. I keep seeing all these great maps including yours. I'll def. dl this.
I did update the post with new screenshots, even before I posted about the new map itself in this thread. What I meant by it, though, is that I moved a bridge more so into the Attacker's base (toward foundry's windows) so that the crane was now longer and issue to move around inside of the base, now it's where the sniper is located; I fashioned it into a window, of sorts. But thank you for the compliment, I'm glad you like it.
ok the neatness on the maps by the pics are great dom keep up the good work and ill give it a definate DL.
Wow i finally got to play this map and i have to say i loved it my favorite gametype for this is team slayer P.S. i see you added a V2 so im going to DL that now P.S.S. great map dom =D
The name is a bit intense but the map is amazing all the geomerging and interlocking, its so smoothly done, flawless work!!! 15/10!
Thank you for the positive comments, Sirs, again: It is much appreciated. I'd love a tiny bit of feedback, what you would like to see and such in further updates (if any), but I guess I'll take a few "good job"s...
nice map, i really like the bridge, with the rocket, and how you tilted the stairs, reminds me of a real map, which is what you were going for so nice! 5/5 ! got my dl.