Haunted House

Discussion in 'Halo 3 Casual Maps' started by P3P5I, Jan 21, 2008.

  1. P3P5I

    P3P5I Ancient
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    This map is built for Infection game types. The house covers almost all of
    foundry's open area. There are 6 main parts to the haunted house: northeast
    wing, northwest wing, southeast wing, southwest wing, the back alleyway, and the basement. The 4 wings each have 1 entrance which would make it an easily
    defendable position. These wings also include many weapons (not too powerful
    weapons to make the game fair). The back alleyway has dumpsters which to hide
    from the ghost. The alley also has a fun secret I hope you will find (it helps
    fight the zombie), but can only be found through teamwork. The basement is
    considered the last fallback position but that's your opinion. This room has
    many equipment options and a custom power-up to help you fight the ghost. Don't ask me why the mongoose is there, I just like putting mongooses in my maps. This map also has a story line: the "explorers" (humans) venture upon a transylvanian town where rumors and superstition about the haunted house run
    wild. You speak to one of the villagers who say the owner of the house died a horrible death and now haunts the house. You don't believe the stories and venture in the haunted house, but what if the stories were true?

    here are some pictures of the Haunted House
    The House
    [​IMG]

    The main entrance
    [​IMG]

    The northeast wing
    [​IMG]

    The northwest wing
    [​IMG]

    The southeast wing
    [​IMG]

    The southwest wing
    [​IMG]

    The alleyway
    [​IMG]

    The basement
    [​IMG]

    Download Map

    Also, I have seen many haunted house maps around forgehub, and I have to say they are quite good but I did not copy or steal them from anyone, this map was one of my first maps I made.

    Also try these maps made by P3P5I:
    The Fallback

    The Summit
     
  2. ShadowSnip3r RC

    ShadowSnip3r RC Ancient
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    First and foremost, the screenshots are small, and small=phail. Also, what makes your haunted house different from the others I have seen? This looks like some work was put in though, so I commend you for that.
     
  3. P3P5I

    P3P5I Ancient
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    I have fixed this problem. This was a picture coding problem but now it should work.
     
  4. ShadowSnip3r RC

    ShadowSnip3r RC Ancient
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    Yay for bigger and better screenshots! See because you changed the screenshots my opinion of the map has totally changed. This looks a lot more fun than it did originally but my question still stands as to what separates this one from the other haunted houses? Other than that good fix and nice work.
     
  5. P3P5I

    P3P5I Ancient
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    I'm glad the pictures came out good. As for your other question I made tight corners to scare you when you venture through the house thinking, "ok this house isn't so big so the ghost must be close..." Also the many bottlenecks at the entrances for the 4 wings provide for good defenses and fallback points.
     
  6. Roche178

    Roche178 Ancient
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    Looks fun I may try it later.
     
  7. Poztar

    Poztar Ancient
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    Why is there a custom power-up on the map if there's no custom gametype? Also, some of your spawns would spawn players facing the wall.
     
  8. !nikheizen

    !nikheizen Ancient
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    I have two issues with what I've seen in the screenshots.
    1.) If its a teleporter, it can and probably will be camped, but this can be made slightly less of an issue by raising them into the air or finding a slightly different method of fast transportation.
    2.) The custom power-up and no custom game type? Also unless you intend this to be fair game for both the zombies and humans its a major hazard and a powerful objective for the zombies to claim.
     
  9. P3P5I

    P3P5I Ancient
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    You have to remember this map was posted on the casual map section, which means this map relies on honor rules in order to be a fun game. And the reason I did not make a gametype for the custom powerup was because people had differing ideas on what exactly the powerup should do like should it make the person invisible like the zombie? or faster than a regular person? Or have super powerful weapons? I left it to the audience to decide what the powerup should do.
     
  10. voodoo

    voodoo Ancient
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    In the last screenshot it seems like its pretty easy to jump ontop of the walls and out of the map. Other than that it looks good.
     
  11. P3P5I

    P3P5I Ancient
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    haunted house is pretty anti escape proof. But if you do manage to find a way out you can just change the gravity. I am also working on a gametype for this map, it should be done shortly
     
  12. CATERBIRD

    CATERBIRD Ancient
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    this map does remind me a little of my own map called close combat, its basicly walls set up in a maze like this, and yes i used i's to represent walls, its tigt space is great for infection, and for thos who will try and steal the idea, ill pwn you!



    i i i i i i ii i i i i i i
    i i i i i i i i i i i i i i i i i i i
    i i i i i i i i i i i i
     
  13. !nikheizen

    !nikheizen Ancient
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    Great response, and good idea with the "You decide" point of view, I'm sure people will appreciate it.
    Yeah, sometimes I forget what section of the forums I am in
     
  14. mitchell979

    mitchell979 Ancient
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    Looks good, ill download it
     

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