Foundry Arena

Discussion in 'Halo 3 Competitive Maps' started by iFlacid, Jan 23, 2008.

  1. iFlacid

    iFlacid Ancient
    Senior Member

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    Map Title: Foundry Arena
    Foundry Arena is a map variant that is best based on a 4 v 4 Team Slayer and Free For All.

    Download Link:

    http://www.bungie.net/Forums/posts.aspx?postID=16779177


    Description:
    Here in Foundry Arena u have a simple battle arena where everycorner you turn there can be someone rightthere waiting for you.

    There are many keep spots in this game that some who play at first will be like "What this is impossible and stupid" Take for instance the Over shield and Active Camo are in a place where you cannot reach by Jumping or Frag Jumping. The only way to get them is to get the Gravity Lift which is above the shotgun in the middle of the map. And take note that there is only 1 Gravity Lift so be wise when you decide which One you want.


    Weapons on Map:

    Battle Rifle
    Per Side: 3
    Total: 6


    SMG
    Per Side: 2
    Total: 4

    Sniper
    Per Side: 1
    Total: 2

    Spartan Laser:
    Quantity: 1

    Brute Shot:
    Quantity: 1

    Plasma Pistol
    Per Side: 1
    Total: 2

    Plasma Rifle
    Quantity: 1

    Pistol
    Per Side: 1
    Total: 2


    Frag Grenade
    Per Side: 2
    Total: 4

    Plasma Grenades
    Per Side: 4
    Total: 8

    Active OverShield

    Avtice Camo

    Regenerator

    Bubble Shield



    Pictures:

    Main Layout
    [​IMG]


    A Wall
    [​IMG]



    Crane Side
    [​IMG]


    Closed Side Tunnel
    [​IMG]


    Shotgun Hole
    [​IMG]
     
  2. vertigo042

    vertigo042 Ancient
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    Sorry dude, You can't hotlink from Bungie. :( You gotta photobucket them.
     
  3. iFlacid

    iFlacid Ancient
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    OK fixed pictures. thanks for telling me

    Hope you guys like it
     
  4. gorebound

    gorebound Ancient
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    I'm gonna download it and i'll get back to you with comments later.
     
  5. iFlacid

    iFlacid Ancient
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    Sweet cant wait to hear what you all think
     
  6. gorebound

    gorebound Ancient
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    I've run through your map in in forge and here are my thoughts:

    Keywords; Align, weapons and spawns.

    Unfortunately I have to be frank man, there were many things that were to my disliking. When you make a map you should take the time to align objects and you also should place scenery and equipment in places where they dont feel misplaced. If a map doesn't play well there isn't any point of playing it.

    For instance, up on one of the catwalks the barriers are placed in a way that makes it look like you didn't really care How they are placed. That doesn't really make me think that you've put any thought behind your creation. And how come you've placed Single Open Boxes upside down? o_O

    On the other catwalk you've created a pile of weapons and grenades. You should always try to place weapons in places where it feels like there should be a weapon. When you play on a map, your own or anyone else's, you don't want to run around up to your knees in nades and weapons. But with that said you don't want to run around looking for weapons and grenades not finding any. It's difficult to get the hang off but practice makes perfect. I however do like that you've placed grenades on the high barriers, it looks good. And I also like the fact that you've placed the powerups on high places with little to no cover. Powerups / powerweapons ought to me placed on dangerous locations but since they give you the upper hand they are worth the risk of getting.

    The next thing I'm gonna comment on are your spawns and startingpoints. You don't need to put out more startingpoints then you already have If you don't want to have Full control of Where the players are going to spawn at the beginning of the game. I usually make maps suited for 4vs4 and I always place a minimum of 8 startingpoints on any map I make. When it comes to your respawnpoints you should always place them in an order so that the player who spawns know what they are looking at and where they should/could be heading. Players don't want to spawn facing a wall. One thing you could do to prevent bad spawns is to walk up to each of the Respawnpoints and aim in the direction that they are facing, that way you get to see what the spawned players get to see. And how come you've placed a startingpoint Outside of the playingarea?

    You should download different maps made by other people here on the forums to learn how to effectively get the most out of your maps. There's always room to learn more. I try to soak up as much information as I possibly can when it comes to Forging. I'm also gonna post a couple of useful threads for you to look through.

    1. Kon Artist's Forge Tips

    2. Forging 101 - A collection of useful lessons when it comes to Forge

    3. Wall Placement on Foundry

    I hope you take what I have written as constructive criticism. I just want to help you to make better and better maps.

    Peace // gorebound
     
  7. iFlacid

    iFlacid Ancient
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    yes that was my first map... thanks for telling me what needs improvements
    the single boxes were actualyplaced by my friend. yes the overshielf and camo were my idea... not sur eif u played enough on how to get them... the gravity lift above Shotgun




    if you could go check out my other map UNSC Foundry and give me some or tips on that map


    but trust me if you liek playing KOTH for fun wait for my next map to come out
     
  8. x blade x68

    x blade x68 Ancient
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    Nice you should make a race map
     
  9. gorebound

    gorebound Ancient
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    Pardon me but what do you base that opinion on? I'm just to darn curious, I have to know :).
     
  10. iFlacid

    iFlacid Ancient
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    yeah really that was so random lol
     

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