welcome to hell. deadlock is a medium sized infection map. themed around an industrial building, players start the round LOCKED inside of a large, single story building that is almost maze like with all it's twists and turns. somewhere in the building a single flood roams free, searching for victims. players must find their way through the maze, surviving for at least five minutes to wait for the extraction team to arrive and unlock the doors. the roof is extremely low down, so there is no way to grenade jump and see another section of the map weapons and equipment are scattered everywhere, but if you want to stay alive watch your motion tracker - unless you've gone hardcore infection and turned it off!. lots of corridors you can (almost) never see around the corner. talk with your team to stay alive - after dying once, the flood could spawn anywhere, even right behind you. 4 - 10 players is what i would recommend however have not had a very good chance to test so if you find an optimum number please post it here. created using the infinite money trick. please rate/comment download here NOTE: I made this map, and even though it's not very big, i still get lost sometimes.
Re: Deadlock - ina flood-infested building, can YOU escape with your life? The concept sounds cool, and I hope the map is all you say it is. I'll dl and vote when I get out of school today. Good work.
Lizard, the title of your thread needs to be the map name only. I edited it to remove the long question at the end. This is to keep the forums neat and easy to scan. However, my BB code (the stuff that does all the coding like bold and italics) is not working correctly. All you need to do is go to your first post and click "Modify" and then "Save." You code still works, so it will fix all the display issues.
i just remembered the infection settings needed for this map - humans must have a shotgun with only six bullets and a pistol each. the zombie has a sword. this is to encourage people to actually search for weapons. round time is 10 minutes, 1 starting zombie. humans could spawn all over the maze as i forgot to give them a start point. alpha zombie has 75% speed to give the humans a chance but also has an overshield. last man standing has no special affects except for 150% damage
if i change this map will changes go into this version thats on my share or will i have to re upload it? because iv'e changed it so humans spawn outside and have 10 seconds to get in before the doors lock and zombies spawn on the roof with 20 seconds to fall in before the ceiling "collapses".
NOTE: this map link no longer works as i have just uploaded V2 on my share. when i make a link to it i will fix this page to show that i have.