Oooh v2, DLd. and you're welcome shock and rusty, this map deserves detailed comments. I try to say what I like about a map and why cause it means if people actually read my posts (they can get pretty long) then it tells them why they should DL a map, not just that I liked it. EDIT: After having yet another Forgethrough of this map, I had to check out the v2 after all, my respect for this map just went up 10-fold. I went outside, saw that there were no vehicles lying around and thought, did you guys delete them? I then glanced at the budget and noticed that this map wasn't glitched! How you guys managed to make a fully enclosed map without glitching is beyond me, $1 left lol. I noticed a couple of other nice little things as well like the use of 2 window panes instead of 1 next to the ramp up to sniper to make the map inescapable and the shield door by the fuel rod to stop lost grenades (I assume) as well as the 2 canisters under the forklift to increase explosions (lots of fun). I like the way you made the single boxes above the main hole down to the underground not spawn at start but instead leave the runtime minimum at 14, means you can get out when forging if you start a new game but means they do spawn when you play it in customs, something I think I'll use from now on as it'll save alot of time. Its little touches like this that set apart a great map from a good one. Great work guys.
The game I had of 2v2 1-flag was very epic that I had on V2. I liked how well the flow was with the updated mauler fix.
Wow, this is a very well designed map. No were in my range, I am deffinitly going to download it though. This is actually one of the best Slayer maps I have seen in a long time
This looks like an action-y map. On these smaller ones, spawning can be a problem, though, so I hope no spawn-killing is involved...