Created by UnderEpic Supported Gametypes: Tweak if you must. Stockholm - Syndrome Hysteria - Syndrome H Vencour - Supports all Default Gametypes. Map Description Stockholm - Research Teams sent in to study the area have found that the more Human brain they consume, the specimen absorb their intelligence. Brain tissue from recent deceased member of the team found it's way onto the Test Food for the specimen. Soon enough, the Flood figured a two bypass the regenerative glass in the observation room. Only two of the rest of the Infection made it's way through before the mysterious Forerunner glass resealed itself. No airborn virus was detected but the grounded threat was at large. From this recent unpredicted incident arose the Failure Protocol. The Forerunner structure quickly switched on it's security system and the Area was put on lockdown. Although, unfortunatley, one of the research crew was locked in a narrow hallway while carrying most of the teams defensive equipment. This is where you come in... The incident was worse than it was sent to your squad. The Flood absorbed more than you expected. It is finding ways through the system. Opening new holes throughout the Forerunner observation Center, you must keep it contained. Or Die Trying...then contradict your ways. _________________________________________________ This is your landing site. Details: The Tube on the left lets Zombies in and out one at a time. (Careful, Getting too close and they can kill you). Be quick and get out of this room. The Flood is breaking through the Inner Walls and almost made it through the roof.(First Zombie Breakthrough) Note that the left spartan is NOT the zombie. The zombie tube is the one on the left. This is the Zombie breakout site. Detail: Middle - The blocked hallway is where the Scientist is trapped. Left - the teleporter on the left takes you to the test tube. Right - the main teleporter. This takes you around the map. Wait for 45 seconds for your fellow Flood break through. From there on, every 30 seconds 2 new holes are unblocked. The vents. Details: Left - the hole on the roof is there to keep the place in containment temperature. Also where the second exit for the Zombie is. Right - Move the soccer ball from the teleporter to free the Scientist. (And Weapons). The Security Camera. Details: The Security Camera is activated after the recent outbreak. One Defender spawns here and spawns on a Custom Powerup.The Power up slows him down for 5 seconds (Though Infinite). Just in case he chooses to dismember from the Camera. Zombie Hole 3. Details: The Final teleporter from the Zombie Spawn. The Forerunner Holdout. Details: The Base is where the Research Team stayed. It is fitted with a turret with limited range (To balance gameplay). There are 3 floors. 1st Floor - BR, 2nd Floor - Flare, Roof - Brute Shot. The Slanted thing in between the two platforms blocks the Right path (Human Spawn) from the teleporter that unblocks the Scientist so you'll have to go around. But the left platform can still access the right. Lockdown protocol. Secure and Lockdown Area F1L Vending Machines There's also a hiding spot somewhere. DOWNLOAD _________________________________________________ Vendcour Map Description Oil and Munitions is this Rigs purpose. And you know what that means, War! Private Military Companies are constantly trying to gain control of the only Factory there is. The fight ends only when you quit. _________________________________________________ Middle - Laser Tower w/ gravlift. Right - Added platform. Realize that I've added walkways across each gap. Middle - Added tunnel and shield door to lift. Right - Part of Sniper platform. Sniper Tower Underway. There's more to the map but my screenshots slots are filled up. _________________________________________________ Download _________________________________________________ Hysteria Map Description The year is 25XX and as the world is growing, the Earth is dying. Human occupance of Earth has taken the enviroment and turning it to trash. The result is the animals species to become enraged and attack. As this magnificent being is unleashed and out of the water. It scaled the cliff heights and destroyed a nearby convoy to Blue base. Realizing the threat Red and Blue teamed up to defend their bases but attacking it did no good. So Blue brought up this giant freeze ray (lol) and froze it. But as this was happening Red team was just staring at Blue team and watching their forces be destroyed in the process. Knowing that they've won and Blue team is dead. The freezing of the monster "Delilah" (lol) triggered a precautionary step in the monsters species. It started to release ZOMBIES! woo! This is where you come in. _________________________________________________ Red Base. Left - Barricade. Built to keep Blues out. Right - Stuff. This is where the Zombie is kept. Through stupid Red team expiraments they wanted to see what it does to humans. So they put someone in there. (teleporter on the left lets zombie out in 45 sec.) Beware, infected human is out there. This is Red Office. You spawn here. Watch your expirament. Zombie escapes! Monster The end of the tails missing because i took this pic in the process of making it. I just didn't notice. _________________________________________________ And thats a wrap. Enjoy! oh yeah and Download and Comment please. I need to know. DOWNLOAFlol REMEMBER GAMETYPES ARE UP TOP
I worked hard on this. Sorry if this is a violation of rules, but i think i posted this at the wrong time.
w0w the monster on the 3rd map is godly, very nice job on that i must say! im downloading, i can use that in machinima!! Thanks, I'll be sure to put your name in credits!! Nice work 5.5!