man this glitch is a life saver. i had no money left for weapons and this glitch allowed me to put the weapons i needed. thanks.
Re: Budget Glitch w/ interlocking technique How do you use the interlocking technique with the unlimited money glitch? If double boxes are set to runtime minimum max (for example) the box automatically comes back before you can set the new double-box. Anybody figure that one out yet?
I think I may have to redo one of my 1/6th done maps now Can you do this with a map In progress? what if you delete everything but one kind of object? I'm not too sure I understand this fully yet...
This is the most ingenious thing I have ever heard/seen. Thank you. You are considered a God. Haha But yeah. This is amazing.
wait so does give u more of the item if i wanted it.. so say i had 16 (maximum) and i wanted 17+... could i do that or is it just to get more $$$?
Re: Budget Glitch w/ interlocking technique You misunderstood this glitch. You don't set the runtime minimum to the max, you set runtime maximum to the max.
Wow, what a topic...if only i could figure it out... So i have this map which ive been workin on here and there for about 2 weeks, my budget is at 0, I have interlocking objects all over the place. Ive used just about all the items and i believe their run time maximums are already at max because ive used them all (double boxes, walls, and corner walls for example). However my map is not done, there are no weapons...or details just the structure. I thought all was lost until i saw this topic...and now I still can not figure it out/get it to work. Can some one please give me step by step instructions for placing more items...For example I would like to place 2 plasma swords and some short barriers. But how? Thank you so much to whom ever can solve my dilema!!!
Well if your budget is at 0, then you'll need to delete a few things. Free up enough budget to place 1 of every item you need to use (and still have a bit of a surplus ~$20 for example). Then you need to set the runtime maximum of everything you're using to the highest possible. Each time, increase the runtime max of as many as you can, then save, then quit. When you start again, you will have your runtime max money back to do it again. Over and over until you get everything's runtime max as high as they go. When you're done, you can begin placing your objects again. You'll notice that the first item you place takes your entire surplus, but this doesn't matter, because placing the remaining items doesn't cost you anything, because the runtime max is already set for those items. Just know that if you delete anything, it's runtime max is decremented, and thus that item is gone for good. The best way to remove something is to just move it off to the side so it can still be used later. When you are done, save a copy with everything still off to the side, so you can make any changes you want later, then remove the extra stuff and save your playable version.