Entrapment

Discussion in 'Halo 3 Competitive Maps' started by Phoenix619, Jul 17, 2008.

  1. Phoenix619

    Phoenix619 Ancient
    Senior Member

    Messages:
    142
    Likes Received:
    0
    Entrapment
    Created by Phoenix619

    Supported Gametypes:
    Custom Slayer Variant, Slayer, Team Slayer

    Recommend Number of Player:
    2-8

    Map Description
    The map design for Entrapment is a cross that is connected by 4 hallways. In each of the 4 corners of the map the hallways are connected with tunnels. The Battle Rifles are located outside of each of the connecting tunnels. The shotgun is located in the center of the map. The Bubble Shields are located in the middle of 2 of the side hallways. The Plasma Grenades are located next to the Bubble Shields. There is 1 Frag grenade in each corner of the map.
    There is a ceiling that covers the entire map

    Weapon Set:
    Battle Rifle X 8, 30 sec respawns
    Shotgun X 1, no spare clips, 2.5 minute respawn
    Plasma Grenade X 4, 10 sec respawn
    Frag Grenade X 4, 10 sec respawn
    Bubble Shield X 2, 1 minute respawn



    _________________________________________________

    Overview without ceiling
    [​IMG]

    Second overview without ceiling
    [​IMG]

    Right Bubble Shield
    [​IMG]

    Left Bubble Shield
    [​IMG]

    Shotgun
    [​IMG]

    Left Bubble Shield, Shotgun, Right Bubble Shield
    [​IMG]

    Ceiling above Right Bubble
    [​IMG]

    Ceiling above Left Bubble
    [​IMG]

    Ceiling above Shotgun
    [​IMG]

    _________________________________________________

    Thanks you to whoever takes a look at my map and if you download. If you think the map needs to be tweaked I would love to hear suggestion for a version 2. Once again thank you and I hope everyone is doing well.

    Download Entrapment
    Download Entrapment Slay
     
  2. Baconinja

    Baconinja Ancient
    Senior Member

    Messages:
    62
    Likes Received:
    1
    This looks like a good map for possible 1 vs 1 or 2 vs 2. I'm definantly going to Dl.

    4.9/5

    EDIT: Now that i look at it's size, i'd say 1 vs 1 is not that smart. 4 vs 4 would work like clockwork.
     
    #2 Baconinja, Jul 17, 2008
    Last edited: Jul 17, 2008
  3. SPAGETTII

    SPAGETTII Ancient
    Senior Member

    Messages:
    562
    Likes Received:
    0
    Dude, wow. That is all I have to say. From looking at the pics I started imagining game play and this map looks like it would be so much fun. The layout is awesome so simple but great. You definitely have my download. Great job. I love it
     
  4. Phoenix619

    Phoenix619 Ancient
    Senior Member

    Messages:
    142
    Likes Received:
    0
    Thank you both for your comments, and Baconinja I know that it might look small at first but in game it actually is quite big.

    Thank you both again.
     
  5. Ak Gumby

    Ak Gumby Ancient
    Senior Member

    Messages:
    334
    Likes Received:
    0
    This map looks great for its simple layout. Although, I got some suggestions for a v2. If you can, try and geo-merge the boxes into the floor so grenades don't go under them, and interlock some things (a signs,b signs,doors,etc.) into the walls so its nice to look at! 3/5 For now.
     
  6. ThPerfectDrug77

    ThPerfectDrug77 Ancient
    Senior Member

    Messages:
    134
    Likes Received:
    0
    looks interesting. it seems like you're favoring gameplay over aesthetics, and that is by no means bad. i actually prefer gaemplay. but if i were to make suggestions for v2, i would say try to learn some things that will make your map look as good as it plays. get some kool aesthetic features to make it stand out and look unique. 4/5 from what i can see
     
  7. Phoenix619

    Phoenix619 Ancient
    Senior Member

    Messages:
    142
    Likes Received:
    0
    Thank you both for your suggestions about aesthetics and I will try to add some things into a v2 to make it look better. Ak Gumby 907 the only problem with geo-merging is that I don't know how to do it.
     
  8. Mace

    Mace Old Tyme
    Senior Member

    Messages:
    3,445
    Likes Received:
    4
    it looks great but theres a lack of cover, might want to add some pallets, barrels, barriers ect. but otherwise it looks fine 3.75/5
     
  9. Ak Gumby

    Ak Gumby Ancient
    Senior Member

    Messages:
    334
    Likes Received:
    0
    Ok, well here's a thread that can teach you about geo-merging. http://www.forgehub.com/forum/forging-101/1722-merging-immovable-objects-map-geometry.html If you don't feel like reading that whole thing, you can send me a friend request (Ak Gumby 907). I'm quite a genius when it comes to geo-merging.

    P.S My friends list might be full if you are going to add me, and if it is P.M me about it and I will gladly delete someone for you.
     
  10. garret mander

    garret mander Ancient
    Senior Member

    Messages:
    14
    Likes Received:
    0
    I played this from it's earlier incarnations, and the map is great. Simple, fun and constantly full of action.

    It takes up almost all of the middle area of foundry, so while it looks small it plays great.

    1v1 isn't as bad as you might think, but I think 3v3 is the best number of players, though 4v4 is good too.
     
  11. Xx Ricochet xX

    Xx Ricochet xX Ancient
    Senior Member

    Messages:
    3
    Likes Received:
    1
    it looks plain, but looks like it took time? idk cuz i dont forge like u guys do. With teqnices adn stuff
     
  12. Uc Gollum

    Uc Gollum Ancient
    Senior Member

    Messages:
    66
    Likes Received:
    0
    I agree with just about every reply above. Although the layout is rather simple, the gameplay will be very interesting & enjoyable. It is similar to Gridlock (simple, yet complex).

    You may want to change the grenade respawn times (ex. half 30 sec, half 45 sec). That is, for each grenade.

    As for aesthetics: use the infinite money glitch, exchange some boxes for fence walls (filled with aesthetics), geo-merge, etc. You could basically place aesthetics around the perimeter & leave it at that (if you were to change boxes, it may get confusing -direction wise-).

    There are also a few changes you could make to reduce confusion. If you want, message me & I'll give you some ideas.
     
    #12 Uc Gollum, Jul 17, 2008
    Last edited: Jul 17, 2008
  13. D3AD

    D3AD Ancient
    Senior Member

    Messages:
    41
    Likes Received:
    2
    Wow, this looks like a pretty fun map. Will download for sure. Good Job
     
  14. JJ3672

    JJ3672 Ancient
    Senior Member

    Messages:
    317
    Likes Received:
    0
    A shotty and two bubble shields within 30 feet of each other?

    Don't know why nobody else has mentioned this, but I sense some major camping issues. I think a power drain or deployable cover would fit the map better and reduce the overpoweredness of the shotty.

    And some more aesthetics wouldn't hurt either...
     
  15. garret mander

    garret mander Ancient
    Senior Member

    Messages:
    14
    Likes Received:
    0
    The map is large enough, that bubble camping is only a problem if you keep attacking the bubble.

    Though if I were to change them, I'd put radar jammers in.
     
  16. drak

    drak Ancient
    Senior Member

    Messages:
    2,489
    Likes Received:
    4
    SICK!!! i would make the middle with a geomerged box, fencewalls going up to it (from all sides) and also, i would merge fencewalls into boxes, so that it would look like the boxes are fenced, and also providing aesthetically pleasing things, because this has none

    3/5 for now, but with that...epic!

    (ps, leave the roof open in the middle, with fencewalls giving a window, and make a fencebox full of fusion coils and surrounded by shield doors, and you could make a reactor)
     
  17. HLG Viper

    HLG Viper Ancient
    Senior Member

    Messages:
    223
    Likes Received:
    0
    i love these CQ maps with tight corners and narrow hallways, but the bubble shotty bubble line is a bad idea. Try putting a bubble on the far sides instead, shotty + bubble is a little to overpowered. a good idea otherwise! another tip is to trade the shotty fora brute shot, since the work better as a power weapon in these kind of maps than a shotty. Why not trade one Bubble shield for a regen, allowing the teams to choose their rush tactically at spawn. just my opinions, but a 7/10 for now :)
     
  18. Ak Gumby

    Ak Gumby Ancient
    Senior Member

    Messages:
    334
    Likes Received:
    0
    The suggestion you put in your post script was a suggestion you made for another map...now we don't every map to have a reactor and look the same, do we? As for the map, I'm just going to download it and play it since I need a new map to play tonight with my friends. Also I am thinking of making a map similer to yours =P.
     
  19. drak

    drak Ancient
    Senior Member

    Messages:
    2,489
    Likes Received:
    4

    i knooow...im kinda in an explosive MODE!!! kaboom!

    but that thing about fencewalls wrapping around the boxes would be cool....
     
  20. Baconinja

    Baconinja Ancient
    Senior Member

    Messages:
    62
    Likes Received:
    1
    A map doesn't need aesthetics to be good...
     

Share This Page