Bombing Blazer: Made By: iTz Rocker and l Sabotage This Is Baisicly A Dodgeball Map . . . Not Much Else To Say. Here Are Some Pics: Arena: Line Of Death: (If You Pass This You Will Die) Links: Map:Bungie.net : Community : Forum Topic Listing : Forum Reply Listing Gametype:Bungie.net : Community : Forum Topic Listing : Forum Reply Listing ____________________________________________________________________________ Link To My Other Map: Runs Other House:http://www.forgehub.com/forum/casual-maps/21009-runs-other-house.html
No offence, but I've seen some much better dodgeball maps. For one make the walls higher. And two, is gravity highered as much as possible? If not, I could easily make it to the enemies side. Or get out of the map. Maybe a version two.
He's right about jumping over the teleporters unless you have higher gravity. Besides that however, it is pretty much like a dodgeball court. I could have some fun games with this. Map: 4/5 Gametype: N/A EDIT: Sorry, yeah gravity thing is nice, sorry 'bout that.
Also the map is very small this looks like it would go to quick you might want to make the overall size of the arena larger.
you mean highered? so you jump lower? oh well. its alright, but there's others and they're better. sorry, no DL for me
Ok You Are Right I Did Mean Highered Sry . . . And I Know It Needs Improvements I Just Put It On TO See What People Thought. There Will Be A v2 Commin Out Soon
its not the most original map ive ever seen but i like that the teleporters take you to imediate death 2.5/5 EDIT: also try interlocking it will make it smoother and less bumby
the "interlocking makes less bumps" was an unnessecary comment, since the floor is original foundry floor. The lack of interlocking does not affect gameplay. i see you have some spectator boxes too, sweet. There are tons of dodgeball maps out there though, which are, aesthetically and gameplaywise, much better, but keep looking through maps on this site and you will catch the drift.
I like the map the way it is, if it had higher walls how would you know where to throw the grenades if you can't see the enemies, all you need is a good gametype to make this map function.