No offense, but you really don't know what you're talking about. And please, for everyone's sake, learn English. On topic... This is an amazing glitch. I'll definitely use this in the future. Thanks.
I always thought they designed the new maps with this placement technique in mind. I do not think it is a glitch, as you cannot use the "save and restart" method on the old maps.....if it had been a "glitch" then it seems like it would have worked on those too.
When I try this, my object just gets stuck in my "push object" and flips around for a while, however it never actually starts to go into the map geometry. Is there only certain spots where this works?
I'll have to try this out on a couple of my maps, maybe even fix some issues on Boarding Party. Looks kinda tough to get right, and a video would definitely help.
You can actually use Save and Quit in the original maps, it just only works with immovable objects like teleporters and weapon holders.
I'm having a little trouble. I get the object merged into the ground fine, but then comes the sticky part. Save, quit, start back up again, and the "pushing" object can't be moved at all. The reticle doesn't even recognize it when I get up close to it. Any help?
To merge into walls is the same process, but at a 90 degree angle? I'm not sure I quite understand that... Could you be a bit more detailed please?
who do you get it into the walls and not the floors i dont get that part plz help i need it for a map im makeing
i dont know how people figure this stuff out, but it will definately make it a lot easier to create better maps with this technique
After you load your game back up, start a new round, then set the minimum as high as you can for the same item type as the pushing object, then the pushing object will spawn and you'll be able to move it.
Hey there, new to the forums and wanna say this technique is really cool. Im having trouble perfecting it but Im learning. Its been mentioned a couple times here (in this thread) without answer and I was wondering also, could someone please elaborate a little on how to merge objects into walls and how to put objects (like the bridge in the screen shot) into the floor at an angle. I read what was already written in this thread I just didnt follow, a little more help would be appreciated. Great content on the site by the way, really helpful!
u can use this glitch to places like by putting a teleporters under the ground i did it & was shooting people from under the stairs
i tried doing this but when i tried to push a box into the ground, it kind of just merged into the box pushing it in.
My problem isn't that it won't spawn. After I save, exit, and restart forge, the box ignores all the properties I gave it. For example, it'll place at start, even though the spawn for it was thirty seconds. And from there, I can't move it. It just acts like it's integrated into the map somehow.
i agree would some one please make a video and pm me a link to it on how to do it all even though i know how to get it in the ground im having trouble with everything else