Vault

Discussion in 'Halo 3 Competitive Maps' started by Deepblue, Jan 21, 2008.

  1. Deepblue

    Deepblue Ancient
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    EDIT: V4 is up, added more scenery and decreased the FoV for the turret.

    Hey there everybody, this is my first post and my first map!

    This is Vault, a foundry variant built from the ground up for highly tactical team-based action. Here's the situation. Terrorists have holed up in a bank after a robbery goes bad. An elite SWAT team is dispatched to clear all tangos and recover materials from the bank's vault. The front is heavily fortified with a machine-gun emplacement, tight corners, and the possibility of trip mines. A sniper team has been deployed to the top of a high-rise opposite the bank, but the terrorists have a sniper of their own on the bank's roof. The shipping entrance is less fortified, however, it is a less direct route which offers very little in the way of cover. There are two entrances to the basement, a main stairwell and a small maintenance entrance located to one side of the back of the ground-floor. The corridors are tight, so the use of flares is key. Grenades are in limited supply - two frags per person. Use them wisely and use them well. Good luck team.

    Download

    Gametype:
    SWAT CTF

    Screenshots:

    Overview
    [img width=800 height=450]http://i28.tinypic.com/2qia2hh.jpg[/img]

    Overview 2
    [img width=800 height=450]http://i27.tinypic.com/334qnb7.jpg[/img]

    Watch out for the sniper...
    [img width=800 height=450]http://i29.tinypic.com/2d2azk2.jpg[/img]

    The lobby
    [img width=800 height=450]http://i26.tinypic.com/2ufqaue.jpg[/img]

    Around the corner...
    [img width=800 height=450]http://i28.tinypic.com/21j9nbm.jpg[/img]

    Blimey! It's a turret!
    [img width=800 height=450]http://i26.tinypic.com/10p8zz7.jpg[/img]

    You can always get in through the shipping entrance!
    [img width=800 height=450]http://i32.tinypic.com/54hgs6.jpg[/img]

    The view from the maintenance hatch
    [img width=800 height=450]http://i29.tinypic.com/11skwhv.jpg[/img]

    The armory
    [img width=800 height=450]http://i29.tinypic.com/eugao7.jpg[/img]

    Bottom of the stairwell
    [img width=800 height=450]http://i29.tinypic.com/etthqc.jpg[/img]

    The vault!
    [img width=800 height=450]http://i31.tinypic.com/op61rp.jpg[/img]

    Please download and comment!
     
  2. J4K3RZ

    J4K3RZ Ancient
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    Re: Vault - For all the SWAT lovers. (And hi!)

    Looks great, but I would embed those images. I'm sure you know - just use the tags.

    EDIT: It appears you have already done so, sorry, I looked and thought I saw hyperlinks.
     
  3. Nemihara

    Nemihara Ancient
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    Re: Vault - For all the SWAT lovers. (And hi!)

    I like those dumpster-vaults. There should be more scenery outside the building if it's a SWAT map though.
     
  4. Deepblue

    Deepblue Ancient
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    Re: Vault - For all the SWAT lovers. (And hi!)

    You did. I just stealth-edited! ;)
     
  5. Deepblue

    Deepblue Ancient
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    Re: Vault - For all the SWAT lovers. (And hi!)

    Barriers and so forth? I could do that if I deleted a few of the barrels I have stacked inside the bank. My initial thought was to provide little cover on the outside but balance it with the sniper position on the building and the gauss hog.
     
  6. gorebound

    gorebound Ancient
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    Re: Vault - For all the SWAT lovers. (And hi!)

    I have a couple of things I'd like to comment on, first off: Where have you put the Startingpoints? And how come you have so few respawnpoints? And the respawnpoints seem to be set to Neutral. Why is that?
    I get the feeling that you want the teams to take turns in spawning outside / inside. Do you have a special SWAT variant to go with the map?

    Then you could add some cover in the yard, in front of the Vault. If it's a SWAT-map you want to have lots and lots of cover. And my personal preference is that you should take out the warthog because it seems a bit overpowered.
     
  7. Deepblue

    Deepblue Ancient
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    Re: Vault - For all the SWAT lovers. (And hi!)

    Thanks for the suggestions. I've added a fence/loading area along the side of the bank to provide cover for the assault team. The warthog is gone as well. The neutral spawn points are for non-team games, while team games use the start spawns as well as spawn zones. I'll see if I can modify the game-type so that it has multiple rounds allowing the teams to switch sides.

    [img width=800 height=450]http://i27.tinypic.com/2iurn85.jpg[/img]
     
  8. Deepblue

    Deepblue Ancient
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    Re: Vault - For all the SWAT lovers. (And hi!)

    Gametype has now been fixed, and Vault v2 has been uploaded. Better/worse?

    EDIT: Also - my budget is completely spent so it may be difficult to add more cover to the yard.
     
  9. Fbu

    Fbu Ancient
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    Re: Vault - For all the SWAT lovers. (And hi!)

    Wow, It looks amazing.
     
  10. Nemihara

    Nemihara Ancient
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    Re: Vault - For all the SWAT lovers.

    Yeah, the warthog seemed a bit OP in a SWAT game. Oh well, it looks great now. Now I queue.
     
  11. Insane54

    Insane54 Ancient
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    Re: Vault - For all the SWAT lovers.

    looks great, just use a small link in your download


    [.url]
     
  12. monpe45

    monpe45 Ancient
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    Re: Vault - For all the SWAT lovers.

    I think this is a great map I love CTF and SWAT and this map made my day I know I will be playing it a lot in the future
     
  13. Deepblue

    Deepblue Ancient
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    Re: Vault - For all the SWAT lovers.

    Well that's good to hear. :D
     
  14. Gavintaft433

    Gavintaft433 Ancient
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    Re: Vault - For all the SWAT lovers.

    Wow thats really cool great job qued
     
  15. Deepblue

    Deepblue Ancient
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    Re: Vault - For all the SWAT lovers.

    So, does anyone who has played around on Vault have any suggestions for weapon placement/balance/etc.?
     
  16. Deepblue

    Deepblue Ancient
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    Re: Vault - For all the SWAT lovers.

    Well, just finished a session and I can say that I will be giving the map and especially the gametype some more work.
     
  17. ShadowSnip3r RC

    ShadowSnip3r RC Ancient
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    Re: Vault (SWAT)

    If you really want to add a realistic feel to this map you should consider making sure the weapons are all human and reasonable. When I say reasonable I mean make sure their are no weapons that SWAT or Terrorists infiltrating a bank wouldn't use. Its not every day a terrorist robs a bank with a Rocket Launcher. This looks good though, and please embed the screenshots.
     
  18. Deepblue

    Deepblue Ancient
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    Re: Vault (SWAT)

    The only weapons available are the pistol, AR, BR, shotgun, and the sniper rifle.
     
  19. Deepblue

    Deepblue Ancient
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    Re: Vault (SWAT)

    V3 is up. Please tell me what you think!
     
  20. SykoOne

    SykoOne Ancient
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    Re: Vault (SWAT)

    Wow looks really good. Qued.
     

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