The Crag V2 By HumBoys DOWNLOAD THE MAP RIGHT NOW! (I dare you!) Anywho, the Crag V2 is the revisited and revised version of my not-so-smash hit map the Crag. (No link cuz im lazy). There are a number of things that I have changed, namely: Eliminating oddball compatability adding VIP compatability Remastering spawns Remastering weapon spawns, spawn times Elimination volcano function Adding platform, rocket spawn Adding more cover for advancing attackers (bubble shield, overshield) decreasing sniper ammo Swapping Mauler/shotgun, decreasing shotgun ammo lowering sniper ammunition Adding teleporter door adding trip mine eliminating 1 way door function Completely blocking off areas of play On to teh picturezz!11! The attacker base. Now featuring a teleporter door and regenerator For those curious busybodies, this is where the door lets out. It simulates walking through the tunnels of foundry and coming out the other end. (thanks to someone for the suggestion!) More attacker base, with 2 frags, 2 spikes, needler, low ammo sniper, turret, carbine, and no ammo shotgun. AZ WEL AS A SEEKRET LAZER!!11! No, not really. More attacker base. Amuse you're friends by saying the decorative overshield is reachable! More attacker base, overshield spawn (90-120 seconds, I forget) Kinda side-ish of map. 2 Pistols reside in the little shed-like thing. They work VERY well for close ranged combat on top of the mountain. Up the side of the crag... The top! As you can see (for those of you who have seen the previous thread) there is no longer a fail-cano. Top area... But as you can see, it changes pretty drastically from asymetric to symetrical gametypes. (Barrier means asymetric). This helps the defenders reclaim the position when the bomb is being planted. What goodies await you in the area under the flag spawn? Why, a 0-extra-clip rocket! Use it wisely, take out as many opposing power weapons as possible! More of the top. Hokay, is base tyme! The inside What awaits down that passageway? Oh, so it was worth my while! Another entrance/exit from the base. Moar outside! Moar base! A very good tactic for this map... End of pictures! As you can see, the power weapons on the defenders side are a pain to get to, an overall, less worth it. The amount of BRs and defendability of the base makes up for it though. Gametype list: Slayer Infection VIP KOTH Assault CTF Territories Grenades on map: Lotsa spikes, 2 frags. Weapons list: Lots, but low ammo, so dun worry. Thanks for reading, thanks to the testers EJ7736 and (censcored)man10, and many more. Noa, go up n download plox! also, 666th post! (bad sign, eh?) To all the people saying things about the middle's open-ness, remember, it's for warthogs and ghosts.
hmm, very interesting. very interesting indeed. unique design and curious open space in the middle. i think that perhaps some action shots would be beneficial. otherwise from the structures that are there it looks really good, great technique and all but i am still curious to see how this plays.
wow looks like bunch of crap merged together then i look at it longer and ...wait o i see thats cool i'm for sure gonna try it out nice dude.