XBatleStageV2bX

Discussion in 'Halo 3 Competitive Maps' started by Big Boy 2013, Jul 16, 2008.

  1. Big Boy 2013

    Big Boy 2013 Ancient
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    Ok, first off, if you have seen my post XBattleStageV2X, this is not a double post. This is XBattleStageV2.5X, but since mean old bungie wouldnt let me use that many characters for the name, I had to go with XBatleStageV2bX. with quite a bit of changes to the map, like interlocking most of it, camp-proofing it, redoing the roof, and making sure it still has that open feel but still inescapable, will most likely bring at least bring a 4/5 instead of a 3/5 to this map.
    This will just compare the changes made, but since it has a lack of showing the whole map, it will provide a link to the old thread. The gametype is to the original thread. Enjoy.

    Original Thread:
    XBattleStageV2X



    Old Map:


    [​IMG]
    [​IMG]
    [​IMG]
    [​IMG]

    New Map:
    [​IMG]

    [​IMG]
    [​IMG]
    [​IMG]

    Old Map:
    [​IMG]
    [​IMG]
    [​IMG]
    [​IMG]
    [​IMG]

    New Map:
    [​IMG]
    ((I couldnt find a suitable way of deleting the shield doors, so heres what I did...)It was designed to keep spawn killing out, with you starting with invulnerability for 5 seconds, so either leave immeadility, for stay in there carefully. Read original thread for more info.)
    [​IMG]
    (/if you look behind the sign, you can see just part of a fusion coil, so shotgunners cant camp there for fear of... well, you know... BOOM)
    [​IMG]
    (Shotgunners can camp in the tunnel, so on both sides are these... Perfect for bouncing grenades off of, but not big enough to cover you whole body. Another way to delete camping =).)​

    Old Map:
    [​IMG]

    New Map:
    [​IMG]
    (See how much nicer it is? The tall thing in the middle is because of a lack of bridges. Nicely interlocked, and open, but inacapable of escape.)
    [​IMG]
    This is a view on the roof, inside of the tall thingy. The rest all interlocks into the "Chimney" structure.)
    [​IMG]
    This is from inside the battlefield, looking up at the chimney, showing the openness. It may look escapable, but trust me on this one, it isnt.)​

    I have also included teleporters outside the map, but have run out of pics to show, so hope you enjoy.​

    LINKS:
    Download XBS2X
    If you have seen the original thread and have comments about the changes, please tell.

    Enjoy your life...
     
  2. Dr. Chombie

    Dr. Chombie Ancient
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    looks ok but it also looks like you can get out ssimply by grenade jumping
    or wait....is there a roof?

    EDIT:sorry i didnt realize it said there was a roof. well it looks good. not good enough for me to dl but still alright
     
    #2 Dr. Chombie, Jul 16, 2008
    Last edited: Jul 16, 2008
  3. FreshCherry

    FreshCherry Ancient
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    nice interlock! i loved your old one and this new one is even better!!
     
  4. Big Boy 2013

    Big Boy 2013 Ancient
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    The old XBattleStageX or XBattleStageV2X?
     
  5. Supernaut

    Supernaut Ancient
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    Looks rather nice, looks improved over the old one. Nice job 4/5 because of the shield doors I hate shield doors.
     
  6. Mace

    Mace Old Tyme
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    it looks much better but it still need alot of work. i would suggest getting rid of the shield doors entierly. and decent camper can get out before the coils splode
     
  7. Big Boy 2013

    Big Boy 2013 Ancient
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    so should I again just edit this map more, and make it better, or should I make a completely new map, XBattleStageV3X and fix it there?
     
  8. Metallic Snake

    Metallic Snake Ancient
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    your interlocking could be abit better, sorry no dl
     
  9. redshadow1337

    redshadow1337 Ancient
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    man that looks cramped and cluttered remember you can delete things to get better angles ( there not the best angles sorry also looked like you were showing same thing over and over if there is a difference put them beside each other)
     

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