Katastrophe V7

Discussion in 'Halo 3 Competitive Maps' started by Rifick, Jul 16, 2008.

  1. Rifick

    Rifick Ancient
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    Layout:
    For the layout I've put in two bases with multiple entrances into each. both base has a catwalk leading to a smaller "purple tower". There is a bit of open space for sniping as well as an overshile base in the center.

    [​IMG]

    Gameplay:
    Works with MLG Team Slayer, MLG Team Flag, & MLG Team Ball. Playes well anywhere from
    2v2 to 5v5. If your not a fan of MLG just forge the custom to an overshield. It's worth the effort.
    [Like all MLG maps spawns are not set up for FFA]

    [​IMG]

    Power Weapons:
    As for weapons I've put a sniper on top of each base, as well as a mauler behind each purple tower. Over shiled [custom] spawns raight in the middle of the map evenly between both A & B base.

    [​IMG]

    Just remember it is an MLG made map so you will need the MLG game type witch you can also download off my fileshare. If you like it rate it and feel free to send me any suggestions.

    Link to Download Katastrophe V7
    http://www.bungie.net/forums/posts.aspx?h3fileid=44066812

    "Rifick"
     
    #1 Rifick, Jul 16, 2008
    Last edited: Jul 16, 2008
    M.Jelleh likes this.
  2. Y35 <3

    Y35 <3 Ancient
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    This does not meet the forum posting standards,
    go to the URL line and read the "rules" topics before posting
     
  3. Widestoned

    Widestoned Ancient
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    srsly


    That is totally uncalled for - Infraction given - TexturedSun
     
    #3 Widestoned, Jul 16, 2008
    Last edited by a moderator: Jul 16, 2008
  4. Wood Wonk

    Wood Wonk Ancient
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    embed your pics
     
  5. Wood Wonk

    Wood Wonk Ancient
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    #5 Wood Wonk, Jul 16, 2008
    Last edited by a moderator: Jul 16, 2008
  6. Rifick

    Rifick Ancient
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    Sorry.

    I'm just figuring out how to embed as we speak. the thread will be fixed within a few short minutes
     
  7. zombiphobia

    zombiphobia Ancient
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    aaaarrg! i no want click to see pics!
     
  8. Rifick

    Rifick Ancient
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    All better

    Its fixed, I think I understand the ruels sorry about that.
    Let me know if you notice anything else.
     
  9. Dr. Chombie

    Dr. Chombie Ancient
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    you could use a couple mroe pics but by the looks of it your map looks good. everthing looks neat. i like how the bases look. 4/5
     
  10. Rifick

    Rifick Ancient
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    Once agian sorry :p

    I've just recently learned how to upload pics on to the fourm, so alot of them havent been showing up. I think i got all of them working agian.
     
  11. FreshCherry

    FreshCherry Ancient
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    Nice looks like darkmaster said. You have any interlocking? If so it is good
     
  12. GD27 BlueDevil

    GD27 BlueDevil Ancient
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    Welcome to forgehub! I see signs of interlocking and it looks like the gameplay would be pretty nice too. Good job!
     
  13. drak

    drak Ancient
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    looks like a fun map to play on, though i wouldnt download, cuz its a little too open for my liking...i suggest moving the outer wall closer in, making it slightly smaller, and then putting slightly second level walkways more throughout the level 3.5/5 from me
     
  14. Ryan. K.

    Ryan. K. Ancient
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    Nice placement, awesome map, looks like Onslaught?
     
  15. M.Jelleh

    M.Jelleh Ancient
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    Well, the construction looks pretty solid to me, not to mention that generally I would say it is aesthetically pleasing. If I were you, I would experiment with some interlocking for v2 and also take some gameplay photos. 4/5 -masterjelly
     
  16. Rifick

    Rifick Ancient
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    I do have interlocking.

    The map was not originally designed with interlocking, But I have updated it to interlock where nessary, as well as where it just looks B/A. I have had a few mentions of the open space, but that also what a part of the levels design. if it were any more closed I would have to take out the sniper for it would be useless, and maulers would be to overpowering. I am considering changing the centerpiece so that gameplay can more fluently take place on top of it as well as underneath it. But that depends on how popular the map really becomes.
     
  17. Metallic Snake

    Metallic Snake Ancient
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    box / bridge flipping would do wonders. adn it seems a little open
     
  18. Rifick

    Rifick Ancient
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    lol

    I have already posted a response to the openness of the maps layout. As for box flipping. it may be a possibility for v8. At the moment I am happy with the bridges the way they are. ^__^
     
  19. evan12075

    evan12075 Ancient
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    I REALLY like that building you have in the corner of foundry. that looks fantastic. but the rest of the map is a little floppy... it could use some interlocking and some more interesting geometry. also you might want to flip those bridges and boxes over for a smooth/clean look.
     

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