Layout: For the layout I've put in two bases with multiple entrances into each. both base has a catwalk leading to a smaller "purple tower". There is a bit of open space for sniping as well as an overshile base in the center. Gameplay: Works with MLG Team Slayer, MLG Team Flag, & MLG Team Ball. Playes well anywhere from 2v2 to 5v5. If your not a fan of MLG just forge the custom to an overshield. It's worth the effort. [Like all MLG maps spawns are not set up for FFA] Power Weapons: As for weapons I've put a sniper on top of each base, as well as a mauler behind each purple tower. Over shiled [custom] spawns raight in the middle of the map evenly between both A & B base. Just remember it is an MLG made map so you will need the MLG game type witch you can also download off my fileshare. If you like it rate it and feel free to send me any suggestions. Link to Download Katastrophe V7 http://www.bungie.net/forums/posts.aspx?h3fileid=44066812 "Rifick"
This does not meet the forum posting standards, go to the URL line and read the "rules" topics before posting
http://www.forgehub.com/forum/custo...edding-your-screenshots-your-maps-thread.html Please do NOT double-post ... infraction given - TexturedSun
Sorry. I'm just figuring out how to embed as we speak. the thread will be fixed within a few short minutes
All better Its fixed, I think I understand the ruels sorry about that. Let me know if you notice anything else.
you could use a couple mroe pics but by the looks of it your map looks good. everthing looks neat. i like how the bases look. 4/5
Once agian sorry I've just recently learned how to upload pics on to the fourm, so alot of them havent been showing up. I think i got all of them working agian.
Welcome to forgehub! I see signs of interlocking and it looks like the gameplay would be pretty nice too. Good job!
looks like a fun map to play on, though i wouldnt download, cuz its a little too open for my liking...i suggest moving the outer wall closer in, making it slightly smaller, and then putting slightly second level walkways more throughout the level 3.5/5 from me
Well, the construction looks pretty solid to me, not to mention that generally I would say it is aesthetically pleasing. If I were you, I would experiment with some interlocking for v2 and also take some gameplay photos. 4/5 -masterjelly
I do have interlocking. The map was not originally designed with interlocking, But I have updated it to interlock where nessary, as well as where it just looks B/A. I have had a few mentions of the open space, but that also what a part of the levels design. if it were any more closed I would have to take out the sniper for it would be useless, and maulers would be to overpowering. I am considering changing the centerpiece so that gameplay can more fluently take place on top of it as well as underneath it. But that depends on how popular the map really becomes.
lol I have already posted a response to the openness of the maps layout. As for box flipping. it may be a possibility for v8. At the moment I am happy with the bridges the way they are. ^__^
I REALLY like that building you have in the corner of foundry. that looks fantastic. but the rest of the map is a little floppy... it could use some interlocking and some more interesting geometry. also you might want to flip those bridges and boxes over for a smooth/clean look.