For3runn3r

Discussion in 'Halo 3 Competitive Maps' started by Phoenix Phire13, Jul 15, 2008.

  1. Phoenix Phire13

    Phoenix Phire13 Ancient
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    FOR3RUNN3R
    By: Phoenix Phire13
    Hello again, I'm Phoenix Phire13, and I'm here to show another of my maps. This map, FOR3RUNN3R, is my interpretation of what a forerunner ruin would look like. This map is medium sized, and supports CTF, TS, and FFA. Here is the weapons list.

    Weapons:
    4 Battle Rifles
    4 Assault Rifles
    2 Needlers
    4 Plasma Grenades
    1 Overshield
    1 Active Camo
    4 Spike Grenades
    4 Frag Grenades
    2 Maulers
    2 Plasma Pistols
    4 Plasma Rifles
    2 Carbines
    1 Spartan Laser
    2 SMG's
    2 Sniper Rifles

    Map Pics
    [​IMG]

    [​IMG]
    The center laser.

    [​IMG]
    There are two teleporters (with a Sniper sitting beside them), each on one side of the map, that teleports you to one of the four sniper boxes, seen below. It's a great way to escape your enemies.

    [​IMG]

    Thanks for Viewing!

    Download FOR3RUNN3R (linky below)
    Bungie.net : Community : Forum Topic Listing : Forum Reply Listing
     
  2. stin10

    stin10 Ancient
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    has potential, i can't tell if its interlocked but if you do that it would be better
     
  3. BennyIV

    BennyIV Ancient
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    looks good for no interlocking, but that would help 3/5
     
  4. Distractedone

    Distractedone Ancient
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    I really like the idea of a pyramid at the center of the map. You could get away with a lot more with some interlocking though. The only question I have is: What's with the random barrier?
     
  5. Phoenix Phire13

    Phoenix Phire13 Ancient
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    There are 4 Barriers, acting like collumns, on each corner of the map. It's just for decoration.
     
  6. Shade117 pro

    Shade117 pro Ancient
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    there is other forerunner ruins like guardian but this map is good in interlocking & its overall ways
     
  7. Felshot

    Felshot Ancient
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    Hmmm, w/o interlocking it's pretty cool. I'd say... 3.5/5
     
  8. Phoenix Phire13

    Phoenix Phire13 Ancient
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    I'm sorry there isn't much interlocking, some of my maps don't have it. I'll try to make more maps with interlocking.

    -Oh yeah, thanks for posting guys.
     
  9. FreshCherry

    FreshCherry Ancient
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    It might help if you interlock, but other than that It looks insanly fun!
     
  10. The SEEJ

    The SEEJ Ancient
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    it looks really good i dont think it really needs interlocking everything looks clean and thought out, but it looks a little cramped judging from the screenshots

    4/5
     
  11. allergy96

    allergy96 Ancient
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    can anyone tell me why i have a red bar?
     
  12. Loscocco

    Loscocco Ancient
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    it looks like it has potential, it just needs interlocking and take out the middle shield doors, its like hiding a power weapon in a safe zone, that doesnt turn out pretty (campers, easy to get to weapon without danger, etc) just take out the shields
     
  13. Stratigon13

    Stratigon13 Ancient
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    I think this is a really good map and just goes to show you that you don't need to interlock to make a good map. gj
     
  14. SE7ENS1NS4M

    SE7ENS1NS4M Ancient
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    this looks pretty good i do think that you should've interlocked though, its such a common thing now
     
  15. xSharpshooter94

    xSharpshooter94 Ancient
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    could use a little cleaning up but this map has potential maybe post a v2 with a little bit cleaner
     
  16. Phoenix Phire13

    Phoenix Phire13 Ancient
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    Yeah, I'll probably make a v2 with more interlocking and no shield doors. Thanks for all the feed back guys!
     
  17. Mr. Moustache

    Mr. Moustache Ancient
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    Looks really good..though there might be problems with the maulers and the shield doors.
     
  18. Y35 <3

    Y35 <3 Ancient
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    looks like it could be in egypt or something
    nice job with the structures, but there are a few too many shield doors for me
     
  19. drak

    drak Ancient
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    first of all, i like the pyramid idea...second of all, i hate that the pyramid contains a powerweapon accompanied by sloppily arranged shields on all sides...that SUCKS...i like the barriers on the 4 corners alot, so 3/5 from me
     
  20. Ryan. K.

    Ryan. K. Ancient
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    Interlocking would've made it better, but it's a great map, I like how you've put the laser in a "shield door" room.
     

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