Precinct *=Key Section 1.0-Layout Diagram* 1.1-Layout Description 2.0-Overview* 2.1-Detailed Description* 3.0-Pictures* 4.0-Gametype Compatibility* 4.1-Gametype Descriptions 5.0-Weapons and Equipment 6.0-Download* 6.1-Gametype Downloads 7.0-Additional Notes Sorry about the bad quality, I made the diagram as a bitmap, but my uploading site fails. And also, the gray squares with the 4 lines and the box in the middle, are fence walls. 1.1][Layout Description As you can see from the diagram, Precinct is a very simple map. In the lower left corner with the -1 elevation (-1 elevation the the foundry floor) is base B. Base B also continues into the area right next to it with the BR Spawn. This base is hard to defend, so that makes it the Attacking Base. Base A is the area with the bridges as floors, this area is alot easyer to defend because the only entrance is a stair case. The run times to all weapons are the same from each base. The area with the spike grenades is one of the most hectic places and I suggest controling it because its great for suppresing Base A, or for stopping people from Base A from reaching Base B. 2.0][Overview The map is meant for 2-6/8 person games. It is meant for FFA/Team KoTH, but plays with all most gametypes (see 4.0 for more detailes). If your looking for a fast paced action game then this is a good choice. However a 6 or 8 person FFA game is not recommended, if your playing with that many people, play with teams. 2.1][Detailed Description I usually make maps that are inside smaller structures within foundry, I did the same here. So interlocking was a big thing for me, almost every single object has been inter locked in one way or another. Even the ceilings. I never liked seing the seems between walls, so I made it so there weren't. Doing that was just about the hardest part of the map. I made the game with KoTH in mind, so I suggest that as a good "first time playing the map gametype", then playing slayer or infection. 3.0][Pictures Base B, View 1 Base B, View 2 Entrance/Exit from Base B Sniper/Regen Spawn View 2 (I used to have the sniper leaning against the wall on top of the single box, but thats where I wanted the Oddball or Nuetral Bomb to spawns in other variants.) Middle Area/Radar Jammer Spawn (Base A entrance in the backround) Base A Staircase Entrance Base A View 1 (When playing, this gives you that underground dirty and damp feeling, its my favorite area in the map) Base A View 2 4.0][Gametype Compatibility Precinct will work with any of the following gametypes: Any Team/Slayer Variant Any 2 Teamed KoTH Variant Any 2 Teamed Oddball Variant Any 2 Teamed CTF Variant Any 2 Teamed Assault Variant Any 2 Teamed Territory Variant Any Juggernaut Variant Any Infection Variant Any 2 Teamed VIP Variant As you can see you can do just about everything AS LONG AS there are 2 Teams. 1 Sided (Attacker/Defender) CTF, Assault, VIP, or Terrirtories work as well. In addition, I made 3 other gametypes to go along with the maps. They will be listed in 4.1. 4.1][Gametype Descriptions Survival-Oddball List of Important Factor Changes 75 Points to win Free For All Ball Carry Points: 1 Kill Points: 0 Kill With Ball Points: -1 Kill Ball Carrier Points: 0 Damage Resistance: 150% Damage Modifier: 300% Color: Black No Waypoint 1 Ball Inition Ball Delay: 15 Sec. Overview This is a FFA Oddball game, you get 2 points for carrying the ball, and you loose a point for killing some one when you have the ball. The ball spawns 15 seconds after the game starts, so get there and stake your territory. Badnaut-Juggernaut List of Important Factor Changes 20 Points to Win Not allied Kill Points: -1 Takedown Points: 1 Kill as Juggernaut: 1 Goal Arrival Points: -1 Shield Multiplier: 2x OVR Shield Recharge Rate: 50% Damage Modifier: 125% Color: Black Juggernaut Visible to All First Juggernaut: First Kill Next Juggernaut: Killer of Juggernaut Goal Zones: Enabled Goal Movement: 10 Sec (random) Overview Become the Juggernaut by being the first to kill some one. But if you kill someone thats not the Juggernaut then you get -1 Points Ohh NOO. The goals move randomly so dont fall into one as you get -1 Points. Players are not allied in any way, but if you kill someone thats not the Juggernaut, as stated earlier, you will loose a point. So grenades arent good. Juggernaut VIP-VIP List of Important Facor Changes 2 VIPS Score to win: 25 VIP Takedown Points: 1 Kill Points: 0/-1(un-known) Kill as VIP Points: 1 Goal Zones: Disabled VIP Shield Multiplier: 2x OVR VIP Damage Modifier: 150% Visible to Everyone No influence Next VIP: Next Death Overview Its like 2 Sided Juggernaut. If you kill the other VIP then your team gets a point. If you kill someone as the VIP, you also get a point. If you kill a non-VIP player then you dont get any points (you might get -1, im not sure). The VIP is a little more powerful. 5.0][Weapons and Equipment Battle Rifle x2 Magnum x2 Plasma Pistol x2 Sniper Rifle x1 SMG x1 Frag Grenade x2 Plasma Grenade x2 Spike Grenade x2 Deployable Cover x2 Power Drainer x1 Radar Jammer x1 Regenerator x1 6.0][Downlod 4th from the bottom on fileshare. 6.1][Gametype Downloads Now posting gametypes, up soon. From left to right: Badnaut, Survival, Juggernaut VIP 7.0][Additional Notes Sorry for the long read, hop you like it. Bungie Post now up. Posting Gametypes on Bungie, up in a sec, pending...done. Badnaut posted and linked, proceeding. Survival Posted and linked, proceeding. Juggernaut VIP Posted and Linked. Adding Poll, pending...too late, crap.
please don't provide a link to your file share, instead right to the download spot. welcome to forge hub and enjoy yer stay! P.S. the map looks realy good from what i see! i liked the layout pic!
Looks like an interesting map, but do not link to your fileshare, provide a link to the map and gametypes themselves. Other than that great map design.
I did say "Link to Bungie Post coming soon." And by soon I meant about 5 minutes. And its in now. Thanks for the feedback. I appreciate it. (4th map posted here on forgehub. Im not that new.
at first i thought it was for cops and robbers, that would be sweet, but i like it the way it is now as well
looks like a well thought out map, and i like the sniper room with the sunken box, and also the room made of overturened bridges 4.6/5 from me
Im not sure if I saw right, but was that a radar jammer and a power drain in the same room?, that might become a problem (multi-kill(steal?) wise), but otherwise, it looks alright, 3/5
Yes, and I understand what you mean. The reason they're both there is because I wanted the Radar Jammer if you were invading a base, but I also wanted people to use the power drainer when entering a base. I now just realized that I should have put them to spawn only in asymetric (or otherwise) gametypes. I will fix that next time I get the chance, im very busy right now though. Thanks for the post.