No Hope

Discussion in 'Halo 3 Competitive Maps' started by sgt.pepper, Jul 15, 2008.

  1. sgt.pepper

    sgt.pepper Ancient
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    NO HOPE

    Credit to HomieG54,Killnon2 and my friends who dont have an xbox.

    No hope is a almost fully merged map.Almost all of the immovable objects are merged/geo merged.

    I spent a lot of time on this map yet i am still not very pleased. I expect a v2 soon.

    Description:
    This is a Asymetrical map. The only smyetrical is partially the barriers short. They are placed kind of the same on both sides. There is plenty of cover and long,medium, and short range battle places. it will work with KoTH, TM,FFA, Oddball. (see objectives for v2 too see why ctf and assualt isnt on)

    Objectives for v2
    -make tunnel neater
    -make the overall neatness better
    -make some more gametypes compatiable.
    (i left for my 16 day vacation and when i came back i thought it was done so i typed it up then i found out when it was too late)

    I built this map over about 2 days. Mostly trying to figure out what else to do. I tested and edited like 7 times!!!

    Now for some screens!!!

    overveiw
    [​IMG]
    side 1
    [​IMG]
    side 2
    [​IMG]
    dont go in teleporters or else...
    [​IMG]
    tunnel
    [​IMG]
    the main strutcture
    [​IMG]
    barriers and inivs. spawn
    [​IMG][/

    NOW FOR SOME ACTION SHOTS!!!!!!!

    short range
    [​IMG]
    short short range
    [​IMG]
    long snipe
    [​IMG]

    Me and my friends spent a long time on this map. I hope you enjoy this map. PLEASE DOWNLOAD

    DOWNLOAD HERE (click download here)

    Enjoy this game!!!
     
  2. stin10

    stin10 Ancient
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    the bridges look horrible and the geomerging and interlocking is very sloppy. a v2 would help very much
     
  3. sgt.pepper

    sgt.pepper Ancient
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    yes i put this together in a hurry so im going to make a v2 very soon and i added the bridges like 5 min before we left.
     
  4. Silent oo death

    Silent oo death Ancient
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    yah i agree with stin10. You could definetly use some woork on the interlocking. The way i see it, and do it, if it doesn't work 100% the first time you definetly need to put the effort into doing it again. That is what seperates the men from the boys in forging.
     
  5. sgt.pepper

    sgt.pepper Ancient
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    hehe men from the boys thats pretty good, but like i said i did this in a hurry
     
  6. halo00178

    halo00178 Ancient
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    looks ok but needs a lot of improvement. it looks like you rushed. first u should make ALL of the merging and geo merging a lot neater. second try merging things that you think u should like the box made of corners. and three some objects on the map seem like they have no perposs like the barrior war can easily be destroyed when someone camps. i hope this helps u fix the map. 2/5
     
  7. sgt.pepper

    sgt.pepper Ancient
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    thanks for that, yes i rushed it a lot
     
  8. BennyIV

    BennyIV Ancient
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    its alright but like all the others say v2 would be nice
     
  9. Lv. 8 Black Magic Wizard

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    I wish i could Dl but i have a new Gt and dont know how to change it so it shows up on my windows live ID :(
     
  10. Distractedone

    Distractedone Ancient
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    The idea is nice, but even I could do better merging than that--and that's saying something. Just take your time and pump out a v2. No need to rush.
     
  11. Felshot

    Felshot Ancient
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    This map really needs a v2

    One: Straighten all objects
    Two: Fix geomerged objects.
    Three: Add more bulk to your structure so it looks like a structure not a tangle mess of boxes.
    Four: Fix the wall and make the the border look good and unescapable.
     
  12. FreshCherry

    FreshCherry Ancient
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    I remember when i played tthis with you. One bug is that you can jumpover wall on bridge when you have a grav lift. I'll show you what I mean like tomorrow or in 2 days
     
  13. sgt.pepper

    sgt.pepper Ancient
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    who the hell are you killnon2???? lol jk
     
  14. The SEEJ

    The SEEJ Ancient
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    it would look a lot better if you had polished the geomerging and the interlocking before posting it especially with the bridges they are extremely sloppy looking, but i can see how it has potential gameplay looks like a fun
     
  15. Rentless

    Rentless Ancient
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    What everyone else said, take your time. Looks like you rushed this all together, the merging, the interlocking, its all sloppy.

    Good luck next time, try a V2.
     
  16. xSharpshooter94

    xSharpshooter94 Ancient
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    well it looks ok but it is pretty obvious that those bridges need some work
     
  17. Mr. Moustache

    Mr. Moustache Ancient
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    Very very sloppy. It helps to take time with your maps.
     
  18. Wood Wonk

    Wood Wonk Ancient
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    everything looks very sloppy and not very well thought out. it looks like you really wanted to merge stuff and didnt really care how or where. it is a pretty good idea, but just take you time to think about where to place objects and actually placing them.
     
  19. drak

    drak Ancient
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    agagagag ugly interlocking agagagag terrible geomerging agagagag i LIKE it actually (except the bridges and geomergind) i like the layout

    haha take that out man (just playin around) 3/5 from me, just fix the rest up, close up the walls a bit, so you dont have a HUGE outside, and you proly have a dl from me!
     
  20. Ryan. K.

    Ryan. K. Ancient
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    Interlocking looks bad, like the Bridges, this has a bit of sloppy placement.
     

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