actually on onlsaught carbines are on 90 seconds respawn. and the mauler is on 120. but thanks for your help. you were right about the nades and brs
I really like the interlocking job you did there. I also like how you didn't over do it with the weapons. Good job.
I played this with you earlier today. The map has potential, but the spawns degrade that. Fix the spawns. In team games you can camp the other teams base. In FFA games when you get more than 6 people the spawns get iffy. I spawned behind two people in a FFA game with 7 people. But when I played FFA with you with five people the spawns were fine. If you fix the spawns, this map would be a lot better. The map already has good design, weapon placement, and flow. It just needs better spawns. You fix the spawns, and maybe tweak the base design a little bit, and I think this map has potential to be amazing.
i agree the spawns were messed up. i think ive made the necessary changes. i took a bunch of spawns out of the bases to try and get people to spawn on the sides. i dont know why they werent spawing outside in the first place. you'd think that if there are people in the base that the game would realize this. there are many spawns that are in the spawn area that arent in the base. it may be because these spawns are lower than the base spawns, thus making the base spawns better in the eyes of the game. the game may also think there is enough cover when they spawn in the base even though there is some one on the opposite side of it. i took out 2 of the spawns and added one in the very middle to promote people spawning on the outsides of the bases. if this doesnt work im going to have to neutralize the spawns for ts and make it more the like spawns on amplified as opposed to the spawns on onlsaught. im also changing the middle because people seemed to have trouble jumping on it. im opening it up by making it a bridge. for oddball the play seems to be on the bottom, and when people get a decent set up it seems unbreakable. these are the main issues. i never got a chance to play flag because i forgot to remove the default flag spawn which is outside the boundries of the map. i have changed that and would love to test it out some time this week.
so i think i found out why people werent spawning on the ground level in team based games. its because i had bottom set to 0 on the respawn area. i made is .50 so the respawn aren goes completley to the ground. when i release v2 later today that problem will be fixed.