SnipeDown 2 By: RENT less Snipedown 2 is a Infection gametype. You can download the Gametype and Map here. Map: Bungie.net : Community : Forum Topic Listing : Forum Reply Listing Gametype: Bungie.net : Community : Forum Topic Listing : Forum Reply Listing Equipment: !None! Objective: There is 1 Sniper, and the rest are humans. The humans have to make there way to the sniper tower. While the Sniper is shooting everyone down. Humans have no shields, so watch out. They have to take cover behind shield doors and other objects. Once they have made there way to the shield door they can jump through the sides of the tower and make there way to the top. Where then they can break the Wooden Pallet to get inside the tower to kill the Sniper. *Note* After 60 seconds, Explosive Barrels spawn. Shoot one of the barrels to kill all the Away people at spawn. Pictures: Overview Sniper Tower Breakable Pallet Human Spawn Enjoy! Gamertag: RENT less Check out the original Snipedown here: http://www.forgehub.com/forum/mini-game-maps/20568-snipedown.html
yeah - one problem. If the sniper camps out by the pallet, he doesn't need to shoot anyone down. He can just quickly shoot them while they jump up. And if HE goes down through the pallet, he can just snipe everyone coming through the door - right? Gameplay is a little unfair, but I like the map and how it's all smoothly laid out. I'm going to give this a three. I think thats quite fair.
looks alright man, my friend has a map very similar to this. Anyway keep forging and incorperate more advanced forging techniques. Good job.
I made it so the sniper can't jump high. Nor can he break the pallet, theres a shield door right there, so its pretty much impossible for the sniper to get out. I made sure that wouldn't happen
it seems quite bare......except for the sniper tower. it looks pretty cool and the aesthetics are good too. only one problem. i suck with the sniper
Thanks all for positive feedback. I accidentally linked people to the wrong gametype, so if you have downloaded, please go back and redownload the gametype.
Looks better than the other Snipe Downn you made. It also looks fun like the other one. One last thing I like is that its honer free unlike your other one. So I give this one a 4.5/5. (Insted of a 4/5 like your other Snipe Down)
you could add fusion coils to spawn up top in the sniper's lair, and then you could set them to respawn like 45 seconds into the game, so if he is camping up there, a simple grenade ends it all
u could have used more things besides shield doors in the middle area and u could have put like a active camoflauge somewhere
u should have also made the last man the sniper cuz like there would be no point of killing the sniper if he was the infected guy
Everyone has 1 life, so when you kill the sniper the round ends, and it randomly chooses a different sniper. I should have put a camoflage. Maybe in the next snipedown I make. (Plus theres no grenades, because the humans can just simply chunk grenades in the tower to kill.
I'm glad you got rid of the honor rule but I think the humans should still have to go through multiple floors and then at the end they should get a good weapon like rockets to shoot and kill the sniper. I personally like the first version better.
Not bad, I just played a map very similar to this today, though the forging was no where near as good. If you wanted to stop the sniper from getting kills by camping the pallets, put like 4 or so inside the tower. Other than that it works fine.