Map Title: Enhancement V2 The second version of Enhancement, using the suggestions of my reviewers. They told me to reduce extra open space. I did. Make more hiding spaces? I did. Download Enhancement Download SWAT from Halo 2 Description: The format for Items, Spawn Times, and Extra Clips(if applicibal) is Item-Spawn Time-Extra Clips 7x Battle Rifle-20-2 4x Shotgun with one MIA-60-2 1x Sniper-90-2 4x SMG-45-2 6x Magnum-20-1 1x Spartan Laser-90-N/A 1x Machine Gun Turret-45-N/A 1x Gauss Warthog-180-N/A 1x Warthog-180-N/A 5x Fragmentation Grenades-10-N/A 5x Plasma Grenades-10-N/A Pictures:
Looks pretty good. My only problem is that it looks like in some spots you merged or geomerged just because you knew how, and it didnt add to the map. Still, i give it a 3.5 out of 5. GridNaux
Not at all, 'just because I know how'. I did it to make the play smoother. Like it I had used a double box with a single box right next to it, there would be that miniscule gap that could cause the person walking over it to 'jump'. Sometimes it makes the player hop to get from the gap to the other box. I did the merging/geomerging to make it have smoother play. But thank you for the comment.
some very nice interlocking and geoglitching going on. i will download and tell you what i think. ps. nice name (switch around the letters and you get mitona lol)
cool, looks like a fun map for some swat. I really don't like the flamethrower area tho. 3/5, thats better than most maps, good job. And is that truck in the 8th pic merged with the geometry?
...yep. In the first one, there was no cover at all in the clearings. But in this one, there is cover... but there is still a small amount of it whatsoever. The thing I believe you most improved on was placing more spawn points. But this map looks great! I'll download and see if it plays better! 4/5
How do you get to the top of the turret tower? Oh, and a good hint, do not take pics of it in Forge. It looks kind of bad that way, and as if you didn't test it, so please get some pics of gameplay...
No the truck isn't geomerged, but it does look like it in the picture. Also, the flamethrower area is for use for hiding a little. You could hide, or use the flamethrower in a strategic way. As someone comes down the hall after you, spray the ground with flame, so it lights up their entire screen. It makes it hard to see thier sheild gauge. They you can just drop the flamethrower and pop 'em with a BR, or wait for them to be incenerated.
Sorry. To get to the top of the turret tower, there is a wall merged into it at an angle on one of the sides. You must go to the top of it. Then there is a barely visible door merged into it. You have to jump onto it. Then you have to jump onto the sign next to the angled wall. Then you jump onto the tower. I will get some pictures of that. It is hard to explain/understand.
good map you have talent nice interlocking, but some spots like the turret it seems like you cant get up.
Yeah, sorry about the turret tower. I will put screenshots on how to get up the acurssed thing. It is kinda hard even for me and the other maker of the map. My gamertag is Kyuubi Shippo , and his gamertag is Sesshomuru .
Nice merging! i like it. im not going to dl because i dont really like these types of maps. but 4/5 all the way
I will be making a V3 of it, because my xbox just got back from having the red ring of death. It will have a LOT less open space, and stuff. I might take out the flamethrower place because people are whining about it. Have a good day, all.