FFA Madness Pit

Discussion in 'Halo 3 Competitive Maps' started by Markkus, Jul 14, 2008.

  1. Markkus

    Markkus Ancient
    Senior Member

    Messages:
    409
    Likes Received:
    0
    FFA Madness Pit
    Created By, The Markus 360

    Description:
    This map is FFA game play. This map is best played with 4-14 players. You will be always in action, even AS SOON as the game starts. There are different spawn points.

    There are "Starting Points" and "Normal Spawn Points" The starting points are right next to each other, in a fence box, so everyone starts together, and then the action begins.

    The normal spawn points are in tall double boxes. But, how do I get out of the box? Easy, when you are at a "Normal Respawn" there is a teleport right next to it, so you go in it, and you respawn in the middle of the map. So then again, you are back in action. The map has some interlocking in it.

    Supported Game Type:

    - Slayer
    - (Coming Soon)
    - (Coming Soon)

    The Overview:
    [​IMG]

    Start Spawn:
    [​IMG]

    Useful Items:
    [​IMG]

    Hardcore Weapons:

    [​IMG]

    Normal Spawn:
    [​IMG]

    Download Map Now
    Download Game Type Now (Slayer)

     
    #1 Markkus, Jul 14, 2008
    Last edited: Jul 14, 2008
  2. Markkus

    Markkus Ancient
    Senior Member

    Messages:
    409
    Likes Received:
    0
    Edit: Its my first map I've posted, so please include some suggestions and comments in your posts. Thanks :)
     
  3. My Local Sniper

    My Local Sniper Ancient
    Senior Member

    Messages:
    108
    Likes Received:
    0
    Looks like it hasn't been thought through very well. What doesn't appeal to any forger is "Weapon bases", "Item Bases", and "Traps". Please think your next one through, because campers love these kind of maps. Keep forging, just think more carefully.
     
    Y35 <3 likes this.
  4. Y35 <3

    Y35 <3 Ancient
    Senior Member

    Messages:
    3,010
    Likes Received:
    3
    looks pretty good for a first map
    however, i suggest you add some more cover and distribute the weapons instead of having a armory
     
  5. Markkus

    Markkus Ancient
    Senior Member

    Messages:
    409
    Likes Received:
    0
    Ok, ill make a "Version 2" with your suggestions and it then should be much better.
     
  6. ThPerfectDrug77

    ThPerfectDrug77 Ancient
    Senior Member

    Messages:
    134
    Likes Received:
    0
    yea a v2 is a good idea. the first problem is that everyone starts together. so all the action is right up there, but its not so much action as it is the person who gets shot least in the first 5 seconds will survive. so you should definitely move those around. your idea for normal spawns isn't too bad. i can't see how it works from the pics. but what if in v2 yoou had like a sender node in each box and receiver nodes floating above the level in random spots? if they were all on the same channel, then people would just fall from the sky into random spots on the level, which would be kinda kool.
    and yea, equipment and weapon caches are a no-no on forgehub lol. very few exceptions. i'd say spread out power weapons and give them kool pieces of forgework to stand on top of. make it so ppl have to fight for them instead of walking up and grabbing them. then just maybe add some more strategic cover spots and block off your map a bit more and you're good.
    don't get discouraged dude. it's not terrible. trust me, my first map was a straight miss lol. but what you've done here isn't a crappy first version as much as a set-up for a sweet second one. keep forging cuz u could definitely pump out some kool stuff
     
  7. Markkus

    Markkus Ancient
    Senior Member

    Messages:
    409
    Likes Received:
    0
    Yeah.

    Version 2 is currently in the making. It has alot more changes, cover, and the hardcore weapons and the equipment are going to be more spread put around the map. It should be up in 4-5 days.
     
  8. ReactantMercury

    ReactantMercury Ancient
    Senior Member

    Messages:
    140
    Likes Received:
    1
    I would have to agree with My local Sniper on this one because your weapons are all in the same spot, and the map doesn't have much to it, I will say, that you do have very good interlocking on the long strip of double boxs leading up to the fence box, Like My Local Sniper said Keep forging, and things will just come to ya naturally!
     

Share This Page