What in your own opinions...

Discussion in 'Halo and Forge Discussion' started by DeceitfulPillow, Jul 13, 2008.

  1. DeceitfulPillow

    DeceitfulPillow Ancient
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    I would really like to hear from the community about this.
    What in your opinion makes a great forged map? I'm brainstorming some ideas but I wanna know what you people look for in the maps you d/l.

    Interlocking is the obvious one but what else? Playability? Originality?
    Please explain to me why you look for what you answered in a map. It would help me so much.
     
  2. Mr. Skittles

    Mr. Skittles Ancient
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    Interlocking that defeats the law of physics is what makes my map fun :D
    Also switches galore.
     
  3. Tex

    Tex Ancient
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    Originality tops the cake. As it is hard to find nowadays.

    I look at original maps in awe. For example, Duck Hunt, Sapphire, etc. They are just all around great. Check them out for inspiration ;-)
     
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  4. The God of Grunge

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    Originality is all well and good, but gameplay should be your primary concern. Even if your map is original, no one will care about it if the gameplay sucks.
     
  5. Tex

    Tex Ancient
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    No one you say?

    You're obviously mistaken, considering my post.

    Gameplay is 2nd to Originality imo.

    This is an opinion based question though, just look at the title.
     
  6. The God of Grunge

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    sorry Tex, but would you really enjoy an original map if the gameplay was the worst you've ever experienced?
     
  7. Tex

    Tex Ancient
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    Does Gameplay matter if you've seen it over and over?
     
  8. The God of Grunge

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    What I am trying to get across is, make the map original enough to make gameplay epic. A perfect example of a map that does that is paragon.
     
  9. DeceitfulPillow

    DeceitfulPillow Ancient
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    a good example of this is Distortion. Map is original and great but imo gameplay lacks.

    Thnx so far, I would like to hear from others though as well. When I make a map I try my best to keep originality and playability on equal grounds.
     
  10. thekidbd4

    thekidbd4 Ancient
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    I like maps that look cool, i.e the one with the train, but mostly i like maps that play differently every time you play it. Levels like Labyrinth i think is this way.
     
  11. philthyphillup

    philthyphillup Ancient
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    originality.

    Sure interlocking is good and it looks good. but if it wasn't something that you need to have a good map here, then i probably wouldn't do it. interlocking really doesn't do anything.
     
  12. DeceitfulPillow

    DeceitfulPillow Ancient
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    K, what do u guys think about adding extra aesthetics to maps? Is it worth the extra trouble to add something nobody might even notice?
     
  13. Tex

    Tex Ancient
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    I was simply pointing out that Originality is key in modern forging.

    You were trying to argue that point.

    I see now that you are favoring both sides, so I don't think that this debate is needed. You say they both are necessary. I agree. Though, my original point was that if you want a great map, make it original. Gameplay comes second. Even though it comes second, it is still an important factor, I didn't say previously that it wasn't important, I just said that it comes second.

    EDIT:

    Sorry Ryu,

    Yes, absolutely, aesthetics are another great factor in map-making, as with all three factors implemented, you will get your self risen to the top sooner then later.
     
  14. DeceitfulPillow

    DeceitfulPillow Ancient
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    ok, right then, thnx for your opinions.
     
  15. The God of Grunge

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    sorry tex, I just have a natrually contrary personality.
     
  16. Matty

    Matty Ancient
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    Originality, Creativity, Commitment
     
  17. Rentless

    Rentless Ancient
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    Definitely originality like other people have said.

    It depends if you are making a competitive map, etc.
    If a competitive, make sure there are enough jumps, and locations to reach another destination. If a mini game, make sure its original and well put together so no one can glitch through it, etc.
     

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