Map Title: Confrontation Confrontation is a small map for any gametype that seats about 4-8 players. Download Map Description: Confrontation is a small map that's good for non-stop fast paced action. It was originally going to be a Capture the Flag map, but I changed it to fit every gametype EXCEPT Territories. It's a symmetrical map, and each side spawns near a set of stairs that lead to their objective (flag, bomb, etc). In the middle of the map lies the shotgun, which is the key to winning. But the shotgun only has 1 clip, so use it wisely. ON both sides there are hallways leading up to the opposite base's turret. And I know that you can get out, just go back through the teleporters or grav lifts, okay? Don't tell me in the reply "I can get out of your map it sucks." Here are some screenshots: Spawn (same for both sides) with BR and plasmas Shotgun Hall 1st view Shotgun Hall 2nd view (with brute shot at far end and barrier) Side hall to turret (with needler) Grav lift back up to base Teleporter back to middle Attacker's turret Defender's Turret Some action screenshots: Tell me what you think. Critism is allowed, but give me good ideas please. Thanks for downloading it, even if it sucks.
Well, Ive had a look and it is ok, but there are some things that could be improved. The lower levels were OK, but the upper levels were a bit lacking. Any map where you can jump out seems wrong to me. You made ways to get back in, but for any objective game, or god forbid Oddball would be disasterous. I liked the narrow corridors and their corners though. For your next map you might try and make your map self contained, without a chance of escape.
Thanks for the help. I knew that it was a sound idea at the first thought, but it had some flaws in it when i layed it out.