Spaceship Feud

Discussion in 'Halo 3 Competitive Maps' started by Dr. Chombie, Jul 12, 2008.

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Is this map good?

  1. Sweet, a download for sure

    2 vote(s)
    40.0%
  2. Good Job

    3 vote(s)
    60.0%
  3. Not that great

    0 vote(s)
    0.0%
  4. Horrible, too small, very sloppy etc.

    0 vote(s)
    0.0%
  1. Dr. Chombie

    Dr. Chombie Ancient
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    Map removed due to sucking so badly!!
     
    #1 Dr. Chombie, Jul 12, 2008
    Last edited: Nov 9, 2008
  2. J3R3MY 117

    J3R3MY 117 Ancient
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    Woah! The picture with the middle and the man-cannon looks sooooo cool. That was a great idea, and this map is very original looking. 4/5
     
  3. CaMOfo

    CaMOfo Ancient
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    Yeah I do admit that the man-cannon interlocked double box is one of the best lift I've seen, but I think you should of made the boxes interlocked for smooth gameplay. Also the stairs on the 5th picture down look to far in and a completely useless piece.
     
  4. Dr. Chombie

    Dr. Chombie Ancient
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    i did mean for the stairs to interlock that far in the box and it is of use because it is the only way to get out of that pit area. and if i interlocked it so the end of it was touching the box there wouldnt be enough room.
     
  5. KingSniper 10x

    KingSniper 10x Ancient
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    looks good but you need more photos if you want my DL. srry
     
  6. Dr. Chombie

    Dr. Chombie Ancient
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    i forgot to mention that this map is symmetrical so whatever you see in the screenshots are exactly the same on the other side

    and this map took a few days to create and i spent long hard hours each of those days for about maybe 2-3 days
     
  7. BlitzkriegRecon

    BlitzkriegRecon Ancient
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    Looks pretty cool and thought out and yes the center man-cannon is awsome but more merging and geo-merging would have been nice and the name seems pretty odd but all in all i give you a 3/5
     
  8. Arch3m

    Arch3m Ancient
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    I'm not getting a very good impression of the map, perhaps an overhead layout would help? That grav lift hole looks mighty nice, though.
     
  9. Dr. Chombie

    Dr. Chombie Ancient
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    i know i know more interlocking would be better but the way i see it this map simply does not need more interlocking. and i would have interlocked a few walls and floors with more boxes but i ran out of money, otherwise i would have

    and i did have an overhead layout but i totally forgot about it. maybe i'll add one
     
  10. CANADAs ARMY EH

    CANADAs ARMY EH Ancient
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    the floor could use some interlock caz of the bumps when walking so if u r making a v2 interlock floor plz i will dl nad u dont have to geo merg maps are still good if even not interlock but it helps 4/5love the grav pit too.. inn the same pic the walls have holes at the bottom
     
  11. Dr. Chombie

    Dr. Chombie Ancient
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    perhaps i will make a V2 with smoother floors and staighter walls. i'll have V2 tomorrow sometime
     
  12. Snip3rs Creed

    Snip3rs Creed Ancient
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    Like the man cannon thing, well done, looks clean except.... tisk tisk some of the floor boxes wern't interlocked. For a great looking map I'd take a few extra minutes to interlock the floor in that one area, otherwise looks awesome and you got my DL.
     
  13. ReactantMercury

    ReactantMercury Ancient
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    Really awesome layout dude,
    And that little grav thing coming out of the floor,
    forging genius!

    5/5
     
  14. OnlyMaximumv

    OnlyMaximumv Ancient
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    i agree with camofo
    the floors should be interlocked so the walking/grenades go smoothly
    also have you thought about the foundry designer for overviews??
    the link is on the row of links and stuff on top
    if you want more info on that i wrote on it in the link in my signature
    good luck
    ps i think the stairs are fine
    pss the mancannon is awesome
    psss dled
     
  15. Dr. Chombie

    Dr. Chombie Ancient
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