Delta Granick

Discussion in 'Halo 3 Casual Maps' started by RadiantRain, Jul 12, 2008.

  1. RadiantRain

    RadiantRain Ancient
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    Delta Granick:
    This weapon facility was abandoned after the Covenant left the city permenantly powerless.

    Bungie.net : Community : Forum Topic Listing : Forum Reply Listing

    The map is based on a fictional abandoned weapon facility, the original design is what you see here. The map is one of my very few Assymetrical maps that is well played on one-flag and so on, although it has been tuned to fit all gametypes including Infection.:

    If not for a desire to make a complicated map with every horizantal object being interlocked then this map would not be here. I desided that this would be my first time to use effective spawn and I did just that. Along with that I addded some Aesthetic features which don't mix with the map to prevent making the map uncompatible.

    I added two unique features to my map, one of them being a secret entrance, and the other being weapon dispensors which throw out weapons around the map. The weapon dispensor only throws out Assualt rifles so it won't shift gameplay to one side, the secret entrance will only benefit the attackers.

    The secret entrance actually came out by accident, at first, anyone could have blocked that out, but I decided that this hole would work well if the defenders just had some really tight defense at the main entrance. The secret entrance is one way to prevent from ruining the game.

    The weapon launcher is the most useless thing in this map. If fires three assualt rifles every 30 seconds, the assauly rifles rarely land on the bridge. And it's just there since I'm part idiot!

    Pictures
    The Picture below is the main Aesthetic feature with in the battlefield.
    [​IMG]

    A key strategy point for defenders the: Sniper Spawn
    [​IMG]

    The Entrance to the secret entrance, inside is a shotgun that will make your ambush more effective.
    [​IMG]

    A stragetic value if the front is well defended, you can see the Sniper Spawn: Secret Entrance Exit
    [​IMG]

    The attackers spawn is simple yet constructive enough to offer protection from defenders.
    [​IMG]


    The first weapon the Attackers will see on the bridge is a rocket launcher, use it wisely.
    [​IMG]

    Side Note: There are few diffrences between the pictures and the current map, the pictures have been taken in a symetrical gametype and do not show the turret located in the attackers base. The pictures also do not show the grenades added into the map. The map is 95% unescapable, due to the budget limit it was impossible for me to completely make it unescapable.
     
    #1 RadiantRain, Jul 12, 2008
    Last edited: Sep 2, 2008
    Randle Scandal likes this.
  2. freelancer404

    freelancer404 Ancient
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    First Post Bitchezzzzzz. Now on a more serious note, looks cool so far, keep it coming.
     
  3. Kittycatwitcowboyhat

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    Well the storys ok but even thought...why finish it later? i know you said it was midnight, but y did u start it so late? well it sounds fun and the interlocking is pretty good. for now ill just give it a 3/5, ill change it when i see more of it. keep forging.
     
  4. xMBMAxPureEvil

    xMBMAxPureEvil Ancient
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    I need a lot mroe pictures to fulyl grasp the picture. I am also wondering why there is a secret exit. Is it for slayer. If it is whats the point of the exit?
     
  5. Tex

    Tex Ancient
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    From what little bit I can see this actually looks like it could be competitive, I'm itching for the rest of the pics so I can be one hundred percent on that...

    Anyways, on a side note, you should always post your map completely finished, so there aren't people (don't mind me using you as an example) like Kittycatwitcowboyhat saying "Why finish it later?" The question is the truth...
     
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  6. IEklypseI

    IEklypseI Ancient
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    You shouldn't post a map/thread unless it's entirely finished.

    From the two screenshots, you can't really see anything about the map. However, it seems neat. Is there a way to get to that man cannon in the first picture, or is that what the weapon dispenser is?
     
  7. Felshot

    Felshot Ancient
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    Please add more pics.
     
  8. RadiantRain

    RadiantRain Ancient
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    Well I finished adding the pictures...
     
  9. Tex

    Tex Ancient
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    Doesn't look bad at all!

    You do see what I mean though about people posting over n over "PICTURES PL0x"?

    lulz

    I really like that bridge though.

    I'm still curious as to why this is in Casual vs Competitive, it looks really good.
     
  10. FreshCherry

    FreshCherry Ancient
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    I like the idea of a fantasy weapon facility. I haven't downlaoded it yet, but when I do I will probably have loads of fun!
     
  11. RadiantRain

    RadiantRain Ancient
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    Thanks I hope you like it.
     
  12. Mr Pokephile

    Mr Pokephile Forge Labs
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    Looks really nice!1 Its very clean and looks very sharp. I really like it.. This also could probaly go in competitive. The layout is solid and it looks like its a ton of fun.
     
  13. Cries Of Pain

    Cries Of Pain Ancient
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    pretty cool idea keep the ideas flowing you could make another really good map!
     
  14. Saint Prodigy

    Saint Prodigy Ancient
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    I like the map it has a nice feel to it
     
  15. Murdock Sampson

    Murdock Sampson Ancient
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    looks good and pretty and not rigid cuz the interlocks... 8/10. good job
     
  16. TrueDarkFusion

    TrueDarkFusion Ancient
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    I would think that the mancannon shooting out the AR's every 30 seconds would get annoying. Maybe you should make it less frequent or take it out completely. Also a few of the ramps made out of double boxes look a bit bumpy. Try sliding them forward a bit and interlock them into the other boxes.

    Other than that the map looks pretty solid.
     
  17. RadiantRain

    RadiantRain Ancient
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    Thanks for positive feedback, please tell me all the problems with the map though.
     
  18. Indie Anthias

    Indie Anthias Unabash'd Rubbernecker
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    Really good stuff... I love the outside-the-map aesthetic weapon racks. My main concern is with the empty space under the bridge (the entire ground floor).... Overall, I can feel the consideration that went into this, it paid off. Good job.
     
    #18 Indie Anthias, Aug 4, 2008
    Last edited: Aug 4, 2008
  19. youngian

    youngian Guest

    this is a good map i like maps that have strategic value besides being open and chaotic.
     
  20. forgyforge

    forgyforge Ancient
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    It says your pics have been dleted. But great sounding, I will DL.
     

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