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Discussion in 'Halo 3 Casual Maps' started by XxSpix, Jul 11, 2008.

  1. XxSpix

    XxSpix Ancient
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    Storage:
    An abandoned facility once used for transport o warthogs and weapon storage.

    Download Map


    Description:
    Setup for
    Slayer
    One sided CTF
    KoTH
    Oddball​

    Setup for small games although 16 people can play if you REALLY want.
    There are four warthogs in a cage for scenary, and two stolen choppers. (Note: You can get in the chopper cage, but don't. It doesn't go anywhere.)
    If you look outside, you can see a warthog being delivered via truck n' box. There are several hiding spots behind the crates and wire spool.​

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    DOWNLOAD OR DIE!
     
    #1 XxSpix, Jul 11, 2008
    Last edited: Jul 11, 2008
  2. BlitzkriegRecon

    BlitzkriegRecon Ancient
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    Looks pretty blank and I would like to see more merging, you map looks like a dull fighting setting. The idea behind your map is cool though, maybe plan a version 2 and take the comments left into account.
     
  3. ThPerfectDrug77

    ThPerfectDrug77 Ancient
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    i feel like you spent more of your post showcasing aesthetics than you did gameplay. and from what i can see, thats how your map production went too. decent.. not too special, but its decent. 2/5
     
  4. Kittycatwitcowboyhat

    Senior Member

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    The Story of the map is good but it seems a bit normal. And if im seeing correctly... why are the window pannels stuck to the fence boxes? And why would they be storing choppers? the hill spots are cool. 3/5. keep forging.
     
  5. MattDGiant

    MattDGiant Ancient
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    I'm not really sure what your map is all about... All you told us in the description is that it has Hogs and Choppers in the cages, which is cool, but what does the map look like? We don't know!!

    Judging from your pictures, the map looks kinda small. Also, in your 1st and 3rd pictures, I noticed that you have your Hill for KOTH set up on free crates. This is not really a good idea, because crates are movable. Therefore, if someone lobs a grenade into the hill of crates the crates will scatter, and no one will be able to get in the hill again. Then, they will respawn but the times will be messed up because they would be told to respawn at different times after they are hit by the grenade.

    My point is, use an immovable object for your hill.


    Another thing is that I don't see any Interlocking or merging. If you don't know what those are, go to the Forging 101 section on Forgehub. These techniques will make your map neater and spicier.

    On a final note, I noticed that your map is all about how the map used to be a facility to transport vehicles. You have Warthogs and Choppers being transported. This doesn't really make sense, because Warthogs are UNSC vehicles while Choppers are Brute vehicles. Why would someone be transporting both?

    This map neads a little work, but don't worry. Keep at it, and I can't wait to see some more of your maps.

    -MattDGiant
     
  6. XxSpix

    XxSpix Ancient
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    It's transporting captured choppers.
     
  7. MattDGiant

    MattDGiant Ancient
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    Okay, maybe you should say that in your opening statement or something. Do you not have any response to the rest of my review? Lol, everytime I spend time on one of those its ignored.
     
  8. TC Brightside

    TC Brightside Ancient
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    I like the stored vehicles
     
  9. XxSpix

    XxSpix Ancient
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    I've updated the map so now it's called Enterpot I'll make another thread when I take the pictures
     

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