Wee Warehouse

Discussion in 'Halo 3 Competitive Maps' started by Skibur, Jan 20, 2008.

  1. Biggles2

    Biggles2 Ancient
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    Re: Some place (Needs a name)

    ive havent played Swat on halo 3 yet ive gotta do tat, ill try it on this map as soon as i can :D
     
  2. ValorousBob

    ValorousBob Ancient
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    Re: Some place (Needs a name)

    Swat in H3 isn't as fun cuz dual-wielding magnums is totally useless, but it would work well for this map. Also urban warfare sounds like a fairly good name.
     
  3. Biggles2

    Biggles2 Ancient
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    Re: Some place (Needs a name)

    thxs i just came up with it in like 15 secs so it not tat good
     
  4. Fbu

    Fbu Ancient
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    Re: Some place (Needs a name)

    Name it Domination, I like that name


    It's like a new twist on foundation
     
  5. Biggles2

    Biggles2 Ancient
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    Re: Some place (Needs a name)

    good idea
     
  6. Codexx

    Codexx Ancient
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    Re: Some place (Needs a name)

    Not sure I like the Turret having a clear shot at the flag. But looks like a great map.
     
  7. Ki Jason

    Ki Jason Ancient
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    Re: Some place (Needs a name)

    looks good, but i'm not much of a CQC fan.
     
  8. Skibur

    Skibur Ancient
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    Re: Some place (Needs a name)

    Thanks for all the great feedback guys...

    Haha, Wee Warehouse... That's great ;) Although Domination is also good... I think I have seen Urban Warfare used before...

    I guess it does look a little like a few older maps, but most Halo maps are similar in some way... I originally wanted it to have four 'bases', but ran out of stuff and money...
    I like to keep my maps nice and neat and simple... Straight walls, flat roofs...

    I was originally unsure about putting the turrets in, but with the speed in which a player can cross the map with the flag, I felt that the teams would need everything they could get to defend...

    I like it because the flag looks so simple to reach, but with a good team, it isn't... The teleporter can put you straight out in the middle where you need to be if they do manage to get in...

    The dangerous part is if the opposing team got the flag into the top 'tunnel' areas, that way they can pretty easily drop straight down and score... I'm not sure if you can fix that, so it's a little harder, without wrecking something else... (*edit: I think I may have just had an idea :)*)
    Like I said before, with a good team, rounds shouldn't end too quick...

    I'm curious if anyone has played this with a few people... How was it?
     

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