Construction

Discussion in 'Halo 3 Competitive Maps' started by Shell Shock264, Jul 10, 2008.

  1. Shell Shock264

    Shell Shock264 Ancient
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    Download the map here- Bungie.net : Community : Forum Topic Listing : Forum Reply Listing
    Watch it build itself- Bungie.net : Community : Forum Topic Listing : Forum Reply Listing

    PLEASE take some time to actually play it and reveiw it. I know it looks sloppy but i will make a v2 after if i get some positve feedback on actual game. For the most part the map can be played smoothly as is and shouldnt be much of a problem. Thanks

    So this is a normal map with great long and close range combat, with the exception that the center base will build itself in 3 minutes, while you play! It will start the game with the bare site and a few supplies, and will gradually build up until 3 minutes, when it is a 3 story office building complete with elvator, office areas, even cubicles. Objectives are 1. in the center on the bottom floor 2. in the office area on the second floor 3. in one of the cubilces on the third floor 5. in the attackers base in the middle of the hallway. I realize that there are two objectives that will float in air the beginning of the game but by the time you need them they become accesible. In the back side of the building are doors that will only appear in symmetrical games. There is a warthog that appears in each attacker base and in the carport attached to the building. There is a ghost in one attacker base and one also under the carport in assymetrical games. There is a overshield in the northeast corner behind the power block, and an active camo on the carport.
    Weapons of interest- All weapons have resticted spawn times to what area they are at, but it doesnt affect gameplay much. A flamethrower drops behind the back doors in the begging and will respawn in a office on the third level after 3 minutes. A fuel rod gun is on the second floor in the front inside a box. A mauler is in the second floor in an office next to the objective. A sniper is on 2 double boxes outside the building. A beam rifle will spawn in one of the offices on the third floor. A shotgun is in the center of the first floor next to the elevator shaft.
    The map supports all gametypes well, including multi-team.

    See the base build in the link at the top of this post. It was made in-game and was not being forged.

    Please rate and comment- i'm dont think im all that great at weapon placement, and ideas for that would be great.

    Screenies-

    Before
    [​IMG]
    [​IMG]

    After
    [​IMG]
    [​IMG]

    Crane leading to base
    [​IMG]
    [​IMG]

    Attacker bases
    [​IMG]
    [​IMG]

    Carport
    [​IMG]
    [​IMG]
     
    #1 Shell Shock264, Jul 10, 2008
    Last edited: Jul 10, 2008
  2. drak

    drak Ancient
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    pics would be nice.....please embed them from imageshack.us or photobucket...thanks!
     
  3. Guitarmasta2

    Guitarmasta2 Ancient
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    read this before posting maps plz here
     
  4. The God of Grunge

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    Sorry, but your post is not up to FH standards. Your DL link is broken, and you need to embed your pics. To do this, upload the pics to photobucket, then post them in your topic using the generated IMG tag.

    EDIT: Damn, I was beat to it. Oh well, I tried
     
  5. DeathMcGunz

    DeathMcGunz Ancient
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    It looks a little sloppy. Maybe some more interlocking would make it look a bit cleaner.
     
  6. Shell Shock264

    Shell Shock264 Ancient
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    sorry links are working now.
     
  7. The God of Grunge

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    ok, now the that the pics are up, I say, the structure is intruiging, but sloppy. If you interlocked, it would be much better. It looks good, just a wee bit sloppy.
     
  8. Metallic Snake

    Metallic Snake Ancient
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    it looks a little messy
     
  9. XaBo

    XaBo Ancient
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    This seemed like a good idea but the the buildings are sloppy. A v2 with merging and better placement would be nice... =]
     
  10. Shell Shock264

    Shell Shock264 Ancient
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    Sorry about the lack of interlocking objects.. there is a glitch on the map that prevents me from setting place at no to work right.

    Besides, its a construction site, right? Since when were they all nice and tidy and smooth and clean?
     
  11. Irc WindDragon

    Irc WindDragon Ancient
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    It may be a construction site, but you don't see the every day constructors making their buildings sloppy. I'd suggest making a v2 with everything being cleaner since the walls and floors look like they were thrown there. 3.5/5.
     
  12. DRiSCOLL

    DRiSCOLL Ancient
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    a big improvement, uv got some gd ideas and looks detailed, but some places look abit slanted nd rushed but besides that looks good well done
     
  13. Shell Shock264

    Shell Shock264 Ancient
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    Yeah i think this map is going somewhere. I will make a v2 after i get some of my other projects out of the way.It may be a while because the one im working on now is extremely hard and time consuming, i dont know when it will be finished.
     

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