Download Map Download Provided Varient Griefball is my third Forgehub map. Griefball is a modified version of a grifball court located on the map Avalanche. The main feature of this map as compared to the standard grifball court is that it is placed off the edge of the map and there are platforms instead of a full floor. This causes many to fall to their death as an added difficulty. It is called Griefball because it is much more difficult that Grifball......presumably causing you grief or difficulties etc. And because it sounds good. This map was very difficult to make as everything had to be float-glitched and merged. As grifball courts go, there are no weapons on this map. Griefball can be played with up to 16 players but is only compatible with either the standard grifball varient or the given one listed above. Griefball presents its own unique stratagies like the original grifball. I'm sure with enough time, people will begin to discover them. I realize some of the parts are slightly messy, but trust me with the fact that i did the best i could. And so, on with the pictures: Map Layout: Rushin 4 Da Bomb: Cascade of bodies: Sorry that there aren't many pictures, but there isn't much to show.
haha. this looks so fun. i love grifball and play it whenever it comes to halo and this i might have fun with. and nicely built
YAY HARI, thats me in your pics!!!!! HORRAY!!! but im still going to say, as much as u ignore me. you say it is compatible with 16 players, but.....IT IS WAY TOO SMALL!!!!! MAKE THE V2 WITH ME!!!
this looks like fun, i love how you can fall to your death it looks really fun trying to get the bomb across the surface, nice job.
This looks better than Grifball, there is no excuse for lagginess when you fall down unlike a sword beating a hammer =).
I love the idea, it's very origional. But it's rather small, and the outside of the wall could do with a little touching up on. And this could be incredibly hard for a spawning team. I would say is make it bigger. Other than it looks like a very nice map.
There are two reasons for the compactness of the map: 1.) I used all of the space available off the edge of the cliff 2.) It makes the game more fast-paced. Also, don't listen to mikelp..... I will make a v2 of Griefball on blackout that is larger over time. And, no mikelp, i will be making the v2 alone.
Love the idea. But it could have been executed better. You have so many resources for Avalanche, that you could have made it bigger, and more innovative. Still a good job though.