Bomb Run is a neutral bomb game where both teams have to grab the bomb and bring it to the same point. GAMETYPE:BOMB RUN An overview of the game area: -At least 4 per team recommended. -The STARTING points are in the bunkers. Red on the right and Blue on the left. -Both teams rush the bomb, fighting in a small area. -Bomb reset time is 10 seconds. -Bomb plant and fuse time is instant. -90% damage resistant. I wish it was possible to tweak to 75-80. -Respawn time is 3 or 4 seconds. -5 rounds, it can go fast. -The enemy will not usually swipe a score. The bomb will either be picked up by a teammate in the 10 seconds, or fall down under the planting point. -When one team picks up the bomb, they will have to cross the enemy starting area to get to the top of the complex and jump to the planting location. Why? Because the enemy respawn is on the same side as the first team starting spawn, and if the first team retreats with the bomb and goes up that way, they'll easily be killed. Fighting over the bomb. Needlers are covered by barricades and shotguns threatened by plasma batteries. Be careful when you pick them up. A view of one of the starting points. (NOTE: With the weapon placement in general, I tried putting them on crates and such, but in most cases, it was more trouble than its worth. Also, some are lying on the ground because the slanted ground made it impossible to lean against something) More fighting. The red respawn overlooking the blue starting point. Don't forget to cross over with the bomb. You have to fall down to grab the sword. The laser's down there too. Almost made it... ... Worth it.
Now this looks like a nice map, downloading and will give it a swing after getting some homework done.
5 out of 5 I have played many bomb games, but this one of my favorite maps yet. Its a great map for people who have not played it yet, and easy to know what to do. I enjoyed the twist of one bomb, one placement point, and one big boom! I'm feeling this may be next weeks Forge Hub Fridays games.
Thanks a lot guys. Please let me know if there are any unbalanced characteristics of the game/map, or anything you think could make it better.
I forgot to mention: Weapons when you spawn at the respawn point are near the pillars. No one ever seems to notice this.
Yeah I spent a lot more time on this one than Blitz. It's a lot more fun too if you have enough people.
UPDATED!1!11!!!1!1!! I fixed the crates so they won't fall off. The middle one, however, can, but you don't need it to score. Trust me, it's still secured decently anyway. The other two just won't fall off. I fixed some other stuffs too. The new links have been worked into the first post.