CTF Battleground

Discussion in 'Halo 3 Competitive Maps' started by shadowwolf, Jul 10, 2008.

  1. shadowwolf

    shadowwolf Ancient
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    CTF Battleground
    Created by Shadowwol7 218
    Supported Gametypes:
    Team Slayer and Multi Flag

    Map Description:
    This is my first map that I made and posted in FH is sloppy but gave it a shot.This is a symetrycal 2 base map in wich you can play custom multi *** varients or team slayer. The bases are located in 2 corners of the map in which players will spawn at.In the middle there is 2 long bridges & open boxes in mid air to get to either base,in the lower section there are walls,A & B signs, & dumpster covering the rockets and there are halls by the walls for some sneaky ways to get to the enemy's base.


    [​IMG] [​IMG]
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    Hope u like and I'm working in perfecting my interlocking

    Download Map
     
    #1 shadowwolf, Jul 10, 2008
    Last edited: Jul 10, 2008
  2. Elkan Viel

    Elkan Viel Ancient
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    #2 Elkan Viel, Jul 10, 2008
    Last edited: Jul 10, 2008
  3. shadowwolf

    shadowwolf Ancient
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    Sorry for the mix up I pressed save thread by accident
     
  4. Hazza

    Hazza Ancient
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    The map concept is good as a whole but there are a few changes you should consider:
    - Interlocking the bridges to reach each base
    - Removing the sheild doors (because of camping)

    It's good you included lots of cover on ground floor because otherwise there would be a total massacre. Good work
     
  5. drak

    drak Ancient
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    very nice map i like (like borat though when you read "I like")

    well done 4/5 from me!

    tip to improve: the bridges should be smooth to walk on and get off (both ways)

    EDIT: sorry didnt look at the pics good enough you needed the gap to be able to get on and off!
     
  6. Oakly HiDef

    Oakly HiDef RivalMass
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    This is a good map with a nice concept. The bases look pretty cool but one you are on them it's basicly a platform with nothing to do. The side tunnels are useful since there is little cover out in the open. I like the bridges that connect the bases though you should get rid of the shield doors otherwise someone with the flag can run in there and melle anyone following.

    Suggestions
    -add more cover in the open area but not much
    -make the bases a little more complex. The design is good but maybe have the back dip down a bit so the boxes are at crouch height using geomerging
    -get rid of the shield doors
    -make the side tunnels worth the effort to travel through rather than taking a mongoose or running across the bridges
    -add some aesthetics, geomerge

    Easy way to gemerge
    1. place an upside down door on an object so that it sinks in
    2. surround the object with walls to keep it from moving
    3. pick up the object
    4. the doors wil repel it into the ground
    5. let go of the object and delete the walls around it
     
  7. Silent oo death

    Silent oo death Ancient
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    Dude you geo-merged the doors!!!!~!@!@!@#!@$E!@#%#$^ looks good with the interlocking but layout looks a little basic.
     
  8. xDustin

    xDustin Ancient
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    thats a good map, but i think i needs more interlocking.
     
  9. I K3NN3DY I

    I K3NN3DY I Ancient
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    you have a good idea
    but its kind of open around the middle peice
    not bad...
    iterlocking looks smooth
    3.5/5
     
  10. GD27 BlueDevil

    GD27 BlueDevil Ancient
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    I like the way you used both upsidedown boxes and right side up boxes to tell the bases upart. Looks good for MLG settings. Good Work
     
  11. Mr Pokephile

    Mr Pokephile Forge Labs
    Forge Critic Senior Member

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    This map looks awsome. I seems like one of thoes maps that is tons of fun to play that you just can't get enough of it. I admire how you made it for CTF mainly. Most people don't but seiriously nice work.
     

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