Don't you guys worry about that. In V3.0, almost all ways out have been dealt with. The area where you see fence walls lying down above the walkways have been replaced with open boxes. Almost all ways out have been found using the Brute Shot, due to its less threatening grenades but equal jumpage (real word? Answer=No). Conserning the cieling, that's pushing it. If you read one of my above comments on authenticity concerning the conveyor belt, you'll see that I tried to make it a true remake, but at the time there were things I could not achieve. The ceiling was one. I even tossed around the idea of having a floor mad of double boxes, or at least a floor where you needed one, just to get the ship look, but in the end i think it turned out great. Feels like Elongation but it is not. In all actuality, V2.6 is just to get you guys pumped for V3.0 where (almost) all of your feedback and issues should be dealt with accordingly. Speaking of V3.0, I had a week of nothing to do, so to pass the time, I marathon Forged V3.0 into (Near) Completion. But, it seems that eve3n the infinite money glitched Foundry has its limits. Almost done with the map and about to place spawn points, when all of a sudden, I am told that there are too many on the map and I couldn't make more. I checked to make sure the money glitch was still working, I still had 100 Respawn points, so I obviously didnt use them all. It just seems that Halo 3 has it's own object limits placed on maps, not for cash, but for graphical quality. It was annoying, but I worked around it. Also, the bridges are offset. Pics soon.