ATTENTION: The pictures are of the map before my update today. I took advice and made it look a lot cleaner. THE LAB EchoDragonX [Echo] Supported Gametypes: Infection Map Description This is The Lab, I made with xkevlar. The humans start out in the viewing room with snipers to try and kill the experiment. Another human starts in a guard house who may survive or die from the zombie also spawning outside. 3 other humans spawn downstairs in the teleporter rooms. Zombies respawn behind or on top of the lab so be careful! Oh yeah! There is a helipad on the top of the stairs that opens up when the timer hits 1;00 which obviously means you must use the required gametype, Experiment to play. _________________________________________________ The Lab The Guard House The Experiment Room The Observing Room The Vent The Tunnel The Helipad _________________________________________________ Well there is the map. I really hope my effort into making this post and making the map and spending hours of gameplay and forge perfecting it. Please rate and I hope everyone likes it! Download The Lab Download Experiment
It is sloppy but not enough to notice well playing. Most of it looks clean and nice upon gameplay but if you go into forge and look some of it is just for gameplay purposes and not looks.
i like the structure and it looks fun for infection, but all the snipers by the window look a little 1 sided, cool job tho
Not at all one sided. The window is only overviewing that one room and if you use it in the building you are screwed and outside if you zoom you can get swarmed. The only use ive seen is on the Helipad and camping the tunnel but if you jump on the truck you can leap in so camping isnt very good.
Looks good, a little sloppy, not too major of a problem. In the Sniper room, seperate the Snipers a bit, so that when someone picks up a Sniper, they don't pick up ammo from another one nearby, so that no one picks up a Sniper with no extra clips.
They are just far enough so that doesnt happen. The problem is if they start moving to get other snipers they wont get one.
Thanks Echo for posting this. Awesome when we played it and I loved the helipad standoff. 5/5 for execution.
This is a good map that doesn't look sloppy. It may not use much interlocking and geomerging but it still looks nice. The only problem I have is the fact that you said one human spawns away from everyone next to a zombie. This seems kind of unfair but I haven't played it and so it could actually make for a fun feature. Good work
To clear things up. One zombie spawns in the experiment room. He should die or if he escapes at least kill one human. The other zombie spawns outside the guardhouse to kill or fail to kill the guard.
I already did. The floor on sniper room is now upside down along with the path to the stairs. The helipad is neater along with the gate to it. The path to the BR is now upside down looking a lot neater.
I like the dumpster more then the box because you could get past the box nice map 5/5. Also when did you add the shield door and why?
i played this map before, my friend has it! anyway, its a great map and i enjoy playing it. its very balanced and the zombies are not ridiculously out gunned. 5/5
this is a very well thought out map and i love it, the snipers are perfectly set and interlocking is flawless. good job! i give it a 5/5 p.s. does anyone have a cold storage map i can use?
I really think this is fun. I just stay outside at the end of the guard house and camp. Which must annoy the zombies, i like it you should try and make a V2 hope you will. I have DL before i made my account.