Re: Bungie 500 (Featured) I played this, it was a lot of fun. I really hope i can get more then 3 people though...
Re: Bungie 500 (Featured) Thanks for all the positive feedback guys. I still find it hard to believe how well received this has been.
Re: Bungie 500 (Featured) I am going to feature it tomorrow. If you decide to make any changes or updates later pm me, and I will change the links.
Re: Bungie 500 (Featured) yo glimflicker, you dont know me, but im friends with your friend IxI Rocket IxI, and i remember playign this map, it was a definite 5/5. Nice job on it!
Re: Bungie 500 (Featured) great fun and joyous laughter... one of me and my friends favorite maps to play :squirrel_rocking:
Re: Bungie 500 (Featured) I love it... thats all i can say... and i love the idea of no need for honor rules
this is the first good race map that i have ever seen, i tried making a race map in rat race. It kinda sucked because i only had limited objects and cash..... but it was mainly consistant of 8 mongooses at a start line, you start with crates in the way and then the outside has lots of fusion coils in the way to add that sense of danger, after that crates and forklifts and last but mostly least a bunch of garbage cans and propane tanks litter the last stretch. phew..... that was a mouth full :squirrel_chatting:
Nice, though I'd use falling fusion cores in the penalty box, taking away any possibility for survival. Also, you might want to use vehicle-proof walls as a guard rail, or mantrap. You should make more like this on other maps, like the minefield in sandtrap Well Done!
This is actually the first racetrack map worth playing. I really like how you can't break any rules in this game. Good job!
WOW!!!!!!!!! someone stole this map from my freind mastereric1234 (ORIGINAL MAKER) this is bs lol....
I've played the map lots and have a few comments. Overall a well thought out map - placements are great! I've had several friends and I play and some of them are compleatly unable to master the banked turn. Even the more experienced players still have problems. The game seems to be more about who can make it over the banked turns than a "race". Basicly if you drop off the turn it puts you *very* far behind the rest of the pack. And it won't be a pack for long. Even with 8 players one person often gets ahead and nobody can catch up to them with all the rest of the players spread out all over the map. If I were to offer a suggstion, it would be finding a way reduce the penalty of falling off of the banked turn... I'd rate this map+game at 7.5 out of 10. Good job!