Creep v2 A Map Presented by JSlayer7 DOWNLOAD HERE The Middle Overview (Gallery Shot) What's New With Version 2? Completely Redone Second Floor and Stairs Leading to It Added A "Quick Route" to the Second Floor from the Middle Area on the First Floor Spiffed up some Interlocking, Added a Shotgun Spawn, More Duel Weps, Less Powers Made Oddball, KotH, and Slayer Gametypes The Primary Ones to Play Description: Hello all. JSlayer here, talking about the newest version of my map, Creep v2. Xeron Project v3 took SO long to make, that I actually took some time off from forging because of the immense work I put into that map. After this, I decided that I should remake Creep, and tweak it to its fullest potential. As far as I am concerned, there really shouldn't be a v3 of Creep because I spent some time figuring out how to make Creep better than before. And I can definitely tell you that playtesting for this map was immensely fun! Creep v2 forces the players towards the top floor, but also allows them to prepare and kill any enemies on the first floor. Creep v2 is a map where there is always someone in front of you and behind you, creating some hilarious battles and crazy sprees. Enjoy! The First Floor: Now some info about the map. The first floor defines the claustrophobic feel in the name "Creep." It is very unpredictable because it is jam-packed with areas to explore. There is a sword spawn, a shelves area (plasmas and SMGs), a shotgun spawn/power drainer area, a trip mine spawn, two sets of stairs to the second floor and a middle area connecting them all. Shield doors are placed to encourage grenade bouncing, but are also for aesthetic purposes. Also, there are different types of grenades placed throughout the first floor. When it comes to traveling between the first and second floors, you have 3 options, and must choose your own fate. You have the 2 stair sets, which take some time to get to, or you can take the "quick route," a new feature used in the middle area of the first floor. The "quick route" is faster, but also riskier because you have to worry about potential people on the second floor all around you. Sword Hallway Shelves Area Shotgun Spawn Stair Set #1 Stair Set #1 - Action Stair Set #2 Stair Set #2 - Action The Second Floor: The second floor is much simpler, but is designed to emphasize its use for most gameplay. What I mean by this is that the gametypes force players upwards, rather than downwards (this is true for the more exciting gametypes). The second floor contains various grenades, a BR bunker, a rocket ledge, and a duel plasmas spawn. It also contains some aesthetic features, but again, the top floor is meant to be more open and spacious for battles to take place. Second Floor - Angle 1 Second Floor - Angle 2 The Pit Compatible Gametypes: Slayer, Oddball, KotH, VIP, Juggernaut, Infection Recommended Gametypes: Slayer, Oddball, and KotH (anything FFA) # of Players: 6-10 is recommended (10 players max) Weapons and Equipment Layout: Plasma Grenade x4 Spike Grenade x4 Frag Grenade x2 Plasma Rifle x2 SMG x2 Spiker x2 Battle Rifle x1 Energy Sword x1 Power Drainer x1 Rocket Launcher x1 Shotgun x1 Trip Mine x1 Bonus Pictures: Outside Overview #1 Outside Overview #2 First Floor (WITHOUT Ceiling) #1 First Floor (WITHOUT Ceiling) #2 First Floor (WITHOUT Ceiling) #3 Thanks for checking out everyone. I really appreciate it.
Looks very fun for FFA love the Stair sets and pictures good interlocking involved and the overshield thing is cool like the one in MLG maps also the fence wall thing Good job 5/5 for FFA
wow looks very well built and playable. not the prettiest aesthetically, but i prefer playability so its all good. i'd give this a solid 4/5, missing the 5 because there's no real "wow" factor that makes my jaw drop. good job, though. keep it up.
Yeah, Completely agree there is no "wow" factor. This isn't my best forging, but the playability is its best feature and very fun.
Just a tip, for screenshots without the moniter HUD, press Y in theater mode and the camera will fly freely like a monitor in forge. Good looking map though.
I did that intentionally...The screenies of the map itself are without the HUD. The ones with show what it looks like from the outside, and if there weren't a ceiling. Basically, the pictures with the HUD are of the bonus pictures.
i was lovin it until i saw the shield door. im just not a fan of them unless executed in the absolute perfect manner. the rest of it looks well built and seems like itd play well, astheticly amazing or not. ill dl and give it a shot.
Yeah, true. I kinda think that area looked too dull, so I put them in. They are also used for grenade bouncing, if needed. They hardly affect gameplay, oddly enough.
this is a really good map i much proffer it over your other one this is so neat and also the interlocking is very good 10/5
looks very good, its hard to pull off a gd inclosed map but u done it, it looks fun and uv got sum good ideas like the shotgun spawn, good job
Looks great to play and im really suprised that the stairs work. The steepest i've ever seen lol. I'll give a 4/5 as i'm not a fan of small small maps. sorry...
Looks pretty sweet and looks like it would be alot of fun to play on. Good job i love the stair case and layout. Nice work
Glad you guys like it. By the way, is everyone able to DL OK? I was banned for two weeks, so hopefully, you are still able to DL, even when I am banned... EDIT: Yeah. Even I was surprised that the steep stair set would work. lol.