Corrosion is an asymmetrical map made for strategic combat. Teams greater than 3 players will spawn split into 2 squads each.. The Defenders will spawn in both blue rooms, while the Attackers will spawn in the opposite far corners. The weapons are layed out in opposite locations. Meaning if the Sniper Rifle is located in the 01 blue room, the opposing Sniper will be in the opposite corner of the map. Both teams have immediate access to the following weapons: Sniper, BR, Shotty, Needler, SMG's, Spiker, Mauler's, Plasma Rifle, and a Magnum. The only difference is the Defending team spawns with a Fuel Rod Gun by their flag and easier access to the Energy Sword, while the Attacking team spawns with a Rocket Launcher and easier access to the Gravity Hammer. Along with that, the Defending team spawns near the Oversheild, while the Attackers get Active Camo. Both teams have a bubble shield near their bases. Supports Team Slayer, Single/Multi CTF, and Assault. Red Spawn "A" Red Spawn "B" Red Maulers Red Flag (notice the Fuel Rod Gun) Red Bubble Shield Blue Spawn "A" Blue Spawn "B" Blue Flag Blue Rocket Launcher Blue Maulers Blue BR Blue Base Center View Gravity Hammer overview Mid Map Overview From Blue Base Red Base 01 Red Base 02 Rocket Spawn Above Sword Spawn Active Camo, Brute Shot, Power Drain, and Maulers Bungie.net : Community : Forum Topic Listing : Forum Reply Listing
This looks great! I love the center thing .. Reminds me of a river.. or a dam. Anyways the map looks great I just advise that you amke the title just the map name next time. Well yes the map looks sick!
looks like a really fun map can't wait to play it! and it seems like a good balanced map for all of the game types
this looks really good. the first few pictures where a bit dull and uninteresting but your center piece really made everything seem great. It is unique and aesthetic. the weapons however seem a little too powerful and i don't like that each base has an armoury. good job! 9/10
Hey I'll take a 9/10 any day thanks! Alas, yet again I have a map fall victim to enduring 0 playtesting. I just can't seem to get anyone to help me test these things at all.
I digg the center structure. It also reminds me of a dam... Anyway it looks really cool. I'm looking forward to playing this with some friends. 8/10 I'm da serious guy.
this looks like a cool map and i like the idea of giving the blues good weapons and the reds other good weapons. The middle part is awesoem and probably the best bit. 8/10
this is a cool map i think that the centre looks quite open that is my only problem i would have I give it a 4.5/5
Looks great from the description and the pictures, but I'm worried that there may be too many weapons... How is the balance? I'll download it and try it out, in the event that I'm wrong.
Superb. Just superb. This map has some pretty cool stuff I haven't seen here on ForgeHub and that makes me want to download. 5/5
It's nice to see use of the deafult bases for once and foremost, that you use them well with the map layout. I love the blue base bridges (and underneath level). The shield doors are used well in a map for once. The balance of weapons seems really good and it's nice to see a good asymmetrical map too. 5/5 and a definate dl to see how it plays!
Very nice map, although I think the best gametype for it will be CTF... It does look really nice, I'll give you 4.5/5for looks and 4/5 for actual gameplay!
some more overviews would be very apperciated... cuz fro right now your "THIS" close to getting my D/L if you add more overviews you'll get mine and probably lots more from other people! Great Map from wut i can see its a 3.5/5 add more pics and u might get a 4/5 or maybe even a 4.5/5... u never kno! Peace!
Well you asked for it. I've added more overview pics and such to the main post here. Hopefully you like them enough this time to warrant a DL. Thanks for the positive comments and let me know what you think. Dont forget to rate and comment after you DL. Thanks.
the blue br pic reminded me of halo 2's burial grounds - 'the ribs' great looking map. I'll def check it out.
Not to bump this or anything but I'd like some feedback from those who've played the map. What's broken and what works? I also have two other maps I'd like feedback on as well. So if you've played them please give review. Thanks again for the positive comments. http://www.forgehub.com/forum/competitive-maps/18856-garrulous-forte-foundry-map-variant.html http://www.forgehub.com/forum/competitive-maps/18623-husk.html