Garrulous Forte - Foundry map variant

Discussion in 'Halo 3 Competitive Maps' started by Hadokenchild, Jul 6, 2008.

  1. Hadokenchild

    Hadokenchild Ancient
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    This is the new revised version of Garrulous Forte

    Garrulous Forte, by definition, can mean "Babbling Incompetence" or "Silent Skill". Either way I'm sure this describes many a player in the online world. These traits will no doubt rear their collective heads when playing this map.

    Designed to support small to mid sized teams, GF has both open spaces for long range and tunnel areas to get around those pesky snipers. The traversable part of the map stands 4 levels high at the Rocket Room, which is only accessible via grav lift in the middle of the map.

    From their respective blue room spawn areas teams can go straight up to third level, take the shotty/mauler tunnel to the ground floor, go through the bubble shield corridor to second level, or hop off the barricade next to the minigun to the box then up to thrid level. Both Hogs and the Spartan Laser were removed from this version of GF and more cover was applied to some of the more open areas. There is slightly more separation between the Energy Sword and the Active Camo as well.

    Map set for Slayer, Team Slayer, Multi CTF, and Assault.

    Active Camo/Magnums

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    Grav Lift/Midsection Overview

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    Overshield Room

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    Map Overview

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    Map Overview 2

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    Red Side Brute Shot

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    Red Side Bubble Shield

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    Red Side Carbine

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    Red Flag Room (also the bomb spawn/plant room)

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    Red Start Spawn

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    Red Side Plasma Rifle

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    Red Side Ground Floor

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    Red Side Turret

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    Red Side Shotty

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    Rocket Room

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    Brute Spikers

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    Sword Room

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    If there is anything else that needs tweaking just let me know. Don't forget to rate and comment after you DL. Thanks again for all your help.


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    #1 Hadokenchild, Jul 6, 2008
    Last edited: Jul 8, 2008
  2. Blue Pariot

    Blue Pariot Ancient
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    I think this map has some good potential. It looks nicely made and proves that not everything in a map has to be interlocked. I like that it has rooms and such making it less crowded but less open also. I also like that it is 4 leveled and has good weapon spawns. 5/5 and a DL from me. BTW very creative name.
     
    #2 Blue Pariot, Jul 6, 2008
    Last edited: Jul 6, 2008
  3. Dr. Chombie

    Dr. Chombie Ancient
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    looks awesome. very clean. my opinion would be no splazor just cause it looks like a close combat popping out of nowhere map. i'd use splazors in maps with vehicles personally. i would still dl though. 5/5
     
  4. Hadokenchild

    Hadokenchild Ancient
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    There are Warthogs on the map btw, sorry I thought I mentioned it lol.
     
  5. Phoenix619

    Phoenix619 Ancient
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    Looks like a great map, I love that it has 4 levels and I think that you set it up so that the map flows well. Great job!
     
  6. Mr Pokephile

    Mr Pokephile Forge Labs
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    Just like your other map this one looks great too! I love the layout.. It looks like it could create some awsome gameplay.. Great job once again
     
  7. Oakly HiDef

    Oakly HiDef RivalMass
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    Warthogs might actually detract from the map. It looked fun before but i'm not sure that this is a good idea. Also i am a bit uneasy about the number of power weapons here, especially the laser, sword, and camo in the same area. Everything else is well done though with nice merging.
    Great post 9.5/10
     
  8. Minoraptor

    Minoraptor Ancient
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    5/5 sword ftw
     
  9. Hadokenchild

    Hadokenchild Ancient
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    You should have seen it when I had Gausshogs in there. Talk about lop sided! All we had to do is park it at the end of the map and peg people as they ran across. Though I changed them to regular Hogs I was always a bit torn as weather or not to have them at all. Maybe I should change them to Ghosts instead?
    Thanks for the good rating btw, much appreciated.
     
  10. sexy dude

    sexy dude Ancient
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    i give this map a 5/5 my only problem is i think that foundry is to small for this type of map but that is not you problem you can not help that but. i think the interlocking is good as well, well done i change
     
  11. Speed-e-cake

    Speed-e-cake Ancient
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    The map seems a little empty in some areas; however since they're probably empty so the warthog to maneuver am I right?
     
  12. Elkan Viel

    Elkan Viel Ancient
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    This looks like fun with the height and everything. The interlocking is nice and the design is flawless. I know how hard it is to get window panels perfectly together like you did it. 5/5
     
  13. Bretonfish09

    Bretonfish09 Ancient
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    Wow nice looking map! I'd have to agree about the whole hog thing. ghost would be better (or Chopper!! Y does no1 use Chopper??), or no vehicles, cause vehicles are usually only good on maps specifically geared towards them (at least that's normally the case w/ Foundry maps) 9.7/10
     
  14. BunN eeE

    BunN eeE Ancient
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    This map looks really nice, although I think the turrent shouldn't be there, because who ever has it will have too much power, and map control. Other then that I really like this map, the geometry is really awesome!

    5/5
     
  15. Hadokenchild

    Hadokenchild Ancient
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    Thanks for all of your positive comments I really appreciate that. In taking your advice, I'll remove vehicles completely and add some geometry to the first floor. I'll also remove the Spartan Laser and move the Active Camo to that spot. Thanks again and don't forget to rate after you've played it.
     
    #15 Hadokenchild, Jul 6, 2008
    Last edited: Jul 6, 2008
  16. Hadokenchild

    Hadokenchild Ancient
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    One would think so, but the upper levels and the bubble shield room will help to circumvent that. The ramp leading down to the shotty puts you right next to the turret btw. Snipers will have to get around the bend at the far side to lend support. Not to mention the rocket room at the very top looks right down on top of the turret. So the turret gunner is nowhere near safe. Thanks for the comment and good ratinig.
     
  17. Camoflaug

    Camoflaug Ancient
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    its not a bad map but 2 open on the left side.
     
  18. DRiSCOLL

    DRiSCOLL Ancient
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    looks quite good what u did with the window pannels is really cool and new but in some places its abit open but in all looks good and fun
     
  19. Hadokenchild

    Hadokenchild Ancient
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    I've done some revisions to GF and have posted the new images and link to DL. I took out the Warthogs and Spartan Laser, while adding some cover at the ground floor. I also removed the single open box used to house the Active Camo and put in a fence box just to add a wee bit more seperation between it and the Energy Sword. I also moved the two Magnums closer together by te AC. Finally I merged the Rocket bridge to make it smooth. Hopefuly this has adressed any issues players had with the first edition of the map. Much thanks to everyone for their input to improve the map.

    BTW, don't forget to rate and comment after DL. Thanks.

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  20. The Nasal Abyss x

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    This map looks great for ctf. keep up the good work. 5/5

    nice post too.
     

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