Up Close and Personal

Discussion in 'Halo 3 Competitive Maps' started by The God of Grunge, Jul 6, 2008.

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What do you think of this map?

  1. Really Good

    0 vote(s)
    0.0%
  2. Good

    4 vote(s)
    50.0%
  3. Ok

    4 vote(s)
    50.0%
  4. Poor

    0 vote(s)
    0.0%
  5. Needs Help

    0 vote(s)
    0.0%
  1. The God of Grunge

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    Hello forgehub, I, The Human Highlight Reel, am proud to present my first map, (warning:here comes the download link.)

    Up Close And Personal

    Up close and personal, or UCAP, is a small assymetrical map made on foundry. My goal with UCAP is to create a large enviroment in a small space. This map features twisty halls, cool nooks, hidden power weapons, and a spacious second floor. The map combines close to mid range combat to create a field for all players.

    :Gametypes Supported:
    Oddball
    FFA Slayer

    Although very few Gametypes are supported, a team slayer and King of the hill version will be released.

    :Weapons list:*
    6 Assault Rifles/30 sec
    6 BR's/45 sec
    1 Shotgun/180 sec/0 clips
    4 Spikers/60 sec
    1 Brute Shot/90/1
    1 Sniper/180 sec/0
    1 Sword/180 sec
    1 Turret/Never
    *All weapons have two clips unless otherwise specified

    :Equipment List:
    6 Frag/10 sec
    4 Plasma/45 sec

    Now, since many of you only care about screens, I have prepaired 19 screens.

    [​IMG]
    Overview 1
    [​IMG]
    Overview 2
    [​IMG]
    Overview 3
    [​IMG]
    Overview 4
    [​IMG]
    Hall 1
    [​IMG]
    Hall 2
    [​IMG]
    Hall 3
    [​IMG]
    Oddball Spawn
    [​IMG]
    Corner 1
    [​IMG]
    Different Angle of center
    [​IMG]
    Shot through the fence
    [​IMG]
    Ball taken!
    [​IMG]
    Fireworks!
    [​IMG]
    Inside the hidden sword nook
    [​IMG]
    Sworded
    [​IMG]
    Turrent Pwnage
    [​IMG]
    Sword Counter
    [​IMG]
    From Behind
    [​IMG]
    Bulltrue waiting to happen

    Thank you for checking out my map, any constructive comments would be appreciated.
     
    #1 The God of Grunge, Jul 6, 2008
    Last edited: Jul 6, 2008
  2. Kronos

    Kronos Ancient
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    Get an overview pic. Noa.

    Lol. Really, it's nice having so many pics, but I can't see the layout at all form 'em, can you get even some sort of partial Overview? it would be nice.
     
  3. Crouchaldhino

    Crouchaldhino Ancient
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    ummm at this point its a really typical foundry map. nothing new or unique that would makeme want to dl. id give it a 3.5/5 just cus everything loks nicely put together but nothing stands out
     
  4. J3R3MY 117

    J3R3MY 117 Ancient
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    I can't wait to play this map when I get back to my xbox. The aesthetics are simply amazing and I wonder how they will play too. This is definitely on my que.
     
  5. The God of Grunge

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    To Kronos. Thank you, due to foundry's low cieling, I got you 4 overviews from different angles around the map. To CrouchAldino. try it first. Don't rate before you play. To Jeremy. Thank you for the compliment
     
  6. Phoenix619

    Phoenix619 Ancient
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    The map looks interesting and gameplay looks like it would be a lot of fun, good job with interlocking and making a smooth map.
     
  7. The God of Grunge

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    Thank you for the compliments. I have added a poll to this thread, and would request that mods delete my vote, because I only saw the 'view poll results' button after I hade already clicked on 'good'
     
  8. Camoflaug

    Camoflaug Ancient
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    this is a cool map i like where you put the map and excelent for your post map with 19 screenshots im very impressed this is great well done

    welcome to forgehub
     
  9. ActTehKiLL

    ActTehKiLL Ancient
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    Looks great for a non-interlocking map!? Nice pictures and palcement of the weaopns. Lol Love the turret pwnage! =P
     
  10. The God of Grunge

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    ActTehKiLL-there is interlocking

    Thank you for the welcome. I plan on providing the best maps I can
     
  11. Citizyn Raven

    Citizyn Raven Ancient
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    Hey bro-nice map. I remember playtesting this with you
     
  12. redearth

    redearth Ancient
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    Why is there a turret on this map? It's a close combat map, and a sword a sniper and a shotgun seems like maybe 1 too many power weapons. I say replace the shotgun with a mauler, and remove the turret.
     
  13. The God of Grunge

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    The Turret Never Respawns, and it is there to prevent sword camping the back hallway.
    Besides. The sword and shotgun are very well hidden. The Sword can't even be accessed without a grenade jump
     
  14. drak

    drak Ancient
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    looks very fun to play on! godam you bungie, for putting the 100 limit~~~
     
  15. The God of Grunge

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    Oh, come on, you must have at least one pointless map or gametype. Get rid of your isolation canvas...
     
  16. Shedo

    Shedo Ancient
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    Congrats on first post, good job. It looks pretty good but not to unique. I still like it though dont get me wrong 4/5.
     
  17. AItius

    AItius Ancient
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    looks like a great map, but the screens had me a little confused, because i couldn't tell if one screen was on a different part than the other. just a little advice, for screens, have one section be all different areas of the map, and the other as many action screens as you want. this really helps people rate and judge your map 4/5 on the map
     
  18. DRiSCOLL

    DRiSCOLL Ancient
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    looks quite good, looks fun and well made to promote allot of good close quarter fighting, some places look abit rushed but it has a good layout well done
     
  19. The God of Grunge

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    Thank you all for your comments. Is there anything that could be fixed for a v2?
     
  20. zombiphobia

    zombiphobia Ancient
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    you shouldd put an overview or maybe a diagram so we can see the basic outline of the map
     

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