Hello, fellow members of forgehub. Today I have made a map called Tower. Now first it was just tower, but I had to make a few changes and it is now Tower V1.1 Description: This map is inescabeable, and that is because, it is built up to the roof, where you can't jump or else it just pushes you down again. It consists of four floors. The first is the foundry ground, in which there is powerups interlocked into stuff so you cannot get them. Trust me don't try to get them, many people and tried, and all have failed . There is also a portal on the bottom floor, which leads to one of the four floors, and it can help you or just make you die. The second floor is made up of interlocked walls, and double walls. To get up to the second floor you simply run up the stairs from the first floor and there you are. The second floor has a interlocked door which you jump on and jump off to the third floor. The third floor is made out of interlocking fence walls. There is one way up, but a few ways down as I made gaps in the walls, to throw grenades through, or just make a quick escape. From their you can jump on to another door, and then off which will take you to the top floor, the fourth one. The fourth floor is made up of interlocked bridges, and contains a sniper on it. This is the only sniper on the map. You can only jump down from this floor, there is no more going up. The portal will send you out of one of four reciever nodes. They all have the same channel, and therefore the outcome is random. Sometimes you will pop out on the same floor, and other times escape a near death experience. On each of the floors there is a BR with two spare clips, and a fourty-five second respawn time. On the top floor there is also a sniper rifle. You can find out the clips and respawn for yourself . Now I think we all agee that there should be some screenshots. But unfortunatley I didn't take any. Sorry guys. NOT!!! Heres your screenshots xD The first floor, walk up the stairs to get to the next floor. The portal on the first floor. The second floor, jump on to the door and off to get to third floor. The third floor, get to the fourth the same way. Here is an outside view of one angle looking at the tower. This map can be played with any slayer settings, and it is best for one vs one, because it isn't very wide and it is hard to do more than one vs one without it being very hectic.(crazy) Download link - Bungie.net : Community : Forum Topic Listing : Forum Reply Listing
It looks good, nice interlocking. It might be a little confusing in a game with all the different floors and tele's. I could be wrong though.
Interesting idea and pretty good map, however I don't like how small it is. This would be an amazing map if you made it a little bigger. Good job with interlocking and building it though.
If you start playing the game at the start, and dont join half way through, its not confusing. This map is actually really fun and people said it was good in the test
I have looked at some of your other posts, and all you do is flame. Until you have some common sense, stop spamming posts and flaming constantly.
It looks well-made. But, Foundry is a really bad map for 'Towers.' It's good for buildings, even big buildings, but sideways, not Up. Foundry is way to short to make something called a 'tower.' If you want a tower, try Avalanche or something, not sure how' it'd turn out though. I still suggest renaming this map.
That clean interlocking makes this map look like a perfect cylinder, and I love the concept of using a tower as an actual map. It's also cool that you actually made the map look symmetric, as far as I can see in the pics. You have my download!
Foundry had the best objects and the most of them to make this map though, which is why I did it and it wasn't supposed to be big, next time I will be one on a different map though
Looks great i love your maps btw!? NH! =] nice interlocking and use of camo and overshield lolololol. cOULD BE LOTS OF FUN.
the floors look a bit uneven and the map doesn't look like it would be very easy to move on. try a version 2
The floors are easy to move up on, and only the fence wall floor is uneven, this is because they don't interlock properly and that how i wanted it to be.