Hyperkinesia

Discussion in 'Halo 3 Competitive Maps' started by Hoff, Jul 4, 2008.

  1. Hoff

    Hoff Ancient
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    ::Hyperkinesia::
    Created by l HOFF l

    Hyperkinesia Overview
    [​IMG]

    A reimagining of the classic Halo map Boarding Action. Made for CTF, Slayer, VIP, and Infection.

    DOWNLOAD HERE ---> Bungie.net : Community : Forum Topic Listing : Forum Reply Listing

    ::Base Map::

    ___-.Blackout


    ::Supported Gametypes::


    • Slayer
      Capture the Flag
      Infection
      Juggernaut
      VIP


    ::Forging 101::


    [ YES ] __Floating Objects
    [ YES ] __Instant Respawn
    [ YES ] __Immovable Objects
    [ ___ ] __Timed Map Events
    [ YES] __Effective Spawn Placement
    [ YES ] __Gravity Lift Techniques
    [ ___ ] __Objects Placed in Water
    [ ___ ] __Used Symmetry Option
    [ YES ] __Interlocking Objects
    [ ___ ] __Objects Merged with Map Geometry
    [ ___ ] __Unlimited Budget Glitch

    ::Description::

    Hyperkinesia is an idea I have been thinking of in my head ever since I found out about Blackout's giant empty space.
    I've always liked Boarding Action, and have wanted to play in in Halo 3. But I never had enough space to recreate it.

    It is not a direct remake, Boarding Action is far to big to remake entirely. But it has the same general feeling.

    So there are two ships in combat, directly across from each other, with emptiness in between.
    And there are three ways across. A two way teleporter on the bottom level, a mancannon on the second level, and another two way on the top level.

    ::WEAPONS & EQUIPMENT LIST::

    l Battle Rifle l (x6) l 30 seconds l 1 Spare Clip l
    l Carbine l (x2) l 30 seconds l 1 Spare Clip l
    l Needler l (x2) l 45 seconds l 1 Spare Clip l
    l Sniper l (x2) l 180 seconds/Drop Spawn l No Spare Clips l
    l Mauler l (x2) l 60 seconds l 1 Spare Clip l
    l Plasma Rifle l (x2) l 45 seconds l No Spare Clips l
    l Plasma Grenades l (x6) l 20 seconds l
    l Tripmine l (x2) l 45 seconds l

    Anyway its hard to describe so I'll let the pictures do the rest:

    [​IMG]

    ^Red Ship

    [​IMG]

    ^Blue Ship

    [​IMG]

    ^Bottom Level, you can see a Battle Rifle here, and the grav lift to the second level

    [​IMG]

    ^Another view of the bottom level you can see the two way teleporter

    [​IMG]

    ^The second level, the man cannon is in view

    [​IMG]

    ^The second level from behind the man cannon, you can see the trip mine

    [​IMG]

    ^An alternate view of the second level

    [​IMG]

    ^Top level, teleporter

    [​IMG]

    ^Top level, from farther away

    [​IMG]

    ^Top level, sniper perch

    [​IMG]

    ^Flag spawn, and sniper perch

    [​IMG]

    ^Trip Mine + Man Cannon = Fun

    Have fun and leave constructive criticism so it can be improved.

    DOWNLOAD HERE ---> Bungie.net : Community : Forum Topic Listing : Forum Reply Listing
     
  2. Oakly HiDef

    Oakly HiDef RivalMass
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    This is actually brilliant. Though the map itself isn't amazing its the first one that brings boarding action to blackout, as far as i know. Maybe a version two with a larger area could be made since the tight quarters here do not make it feel like boarding action
     
  3. jedi eli

    jedi eli Ancient
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    I've never played Halo 1 before but I still like it... a lot. The whole concept is awesome. If you make a v2 could you make a walkway that connects the bases and stuff you can throw off the mancannon. Anyways 4/5 Bottom Line: Nice and neat map, needs a little work though.
     
  4. Hoff

    Hoff Ancient
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    Thank you. It was the first time I've worked out there, so I got quite frustrated. However, I wanted to get the idea out there to see what others can do with it. I will work on a version two, but it will probably turn to be a whole new map.

    As to the tight quarters, I didn't plan the map out very well and ran out of items fast. Thanks again for your thoughts.
     
  5. mitona

    mitona Ancient
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    i like the idea of it (mancannons+tripmines=epic win)

    ::downloading::
     
  6. Shedo

    Shedo Ancient
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    This is a pretty good idea. Reminded me of that one Halo 1 map =p.
     
  7. Raspberrypicker

    Raspberrypicker Ancient
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    oh wow, I was actually thinking about this map the other day. I never played halo 1 on xbox live, so i don't know how much fun the map plays out. But i'm definitely downloading it once i get my xbox back.
     
  8. Randle Scandal

    Randle Scandal Ancient
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    Boarding action didn't have a walkway. If you tried jumping to the other base you fell to your death.

    Great job, my friend is going to love this map! It was his favorite map in halo 1 because he loved sniping, and that was a big thing on boarding action was sniping! This is kinda like mini boarding action, like 1 vs 1 boarding action... That's the only thing. But great attempt, keep up the good work! Happy forging!
    ~Randle $candal
     
  9. Hoff

    Hoff Ancient
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    Yeah, it is like a mini Boarding Action. However, the map can comfortably play 3v3, and supports 4v4s which would be chaotic, yet fun. Thank you for the support though. I'm glad your friend will like it, it was my favorite Halo 1 map also.
     
  10. Felshot

    Felshot Ancient
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    This is ingenious. It's like that one map in halo 1, only smaller. The only thing I notice is it seems like there would be a lot of spawn killing. 4/5
     
  11. Pennywiez

    Pennywiez Ancient
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    well the map may be small for boarding action but nonetheless the map is not lacking at all and i have always wondered how boarding action would be like with mancannons!
    4.5/5
     
  12. ezekeil20five17

    ezekeil20five17 Ancient
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    nice idea well executed a lttle small but small in this case is good well done
     
  13. Hoff

    Hoff Ancient
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    Thank you. I thought the same thing about the mancannons.
     
  14. i agree completely
     
  15. Hoff

    Hoff Ancient
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    Thank you, I think.

    But does anyone have any feedback? I'd appreciate it.
     
  16. sickandstoked

    sickandstoked Ancient
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    I really like this map and how simple simple it is.

    As said before me though, it seems there may be a lot of spawn killing. Maybe a spawn room could be made with shield doors and where nobody else but the spawned people could get in. Just a thought.

    Good job.
     
  17. Hoff

    Hoff Ancient
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    I don't like the idea of a spawn room. Then the spawns would be too easily predicted. Thanks for the thought though.
     
  18. Blaze

    Blaze Sustain Designer
    Forge Critic Creative Force Senior Member

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    this was totally my idea. but i was goin to make it alot more.... i donno. complex. but youdid a very very good job. they look almost perfectly symmetrical and clean and also seems as it would be pretty good gameplay. ill dl and try it out.
     
  19. Hoff

    Hoff Ancient
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    Thanks, I'll be on the lookout for your version. I think a lot could be done with this idea. Which was totally mine. If you ever get around to making your version send me a PM.
     
  20. Camoflaug

    Camoflaug Ancient
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    real cool if you go through the cannons at the same time do they collide and fall and die like in narrows?
     

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