uv got the right idea and it does look fun, u just need to double stack on the walls and straighten things out abit, still looks alright
Ok, Enjoy! Feel free to comment after testing it out! LOL, did you read the quotes? It is suppose to be like that XP. Enjoy the map though!
well the map looks pretty fun you know you cant expect everyone to be great forgers.THE MAP LOOKS FUN FOR SWAT TOO ME<IT LOOKS MORE OF AN MAZE BUT ITS KINDA OPEN IN THE WALKWAYS THREE OUT OF FIVE PS<SORRY FOR THE CAPS IT JUST DID THAT AND I CANT GET THEM OFF
i do that too sorta wear i make something look messy.. but this seems like it only would be good for the game variants you have.
Well if you do DL I know you'll change you mind! No matter what type of games you like, you'll enjoy this map for sure ^_^
LOL, thanks, atleast you rated it AFTER playing ^_^. I don't think I merged at all though, lol. I guess I put it together well enough you thought I did? I hate how so many people are against non-merged maps on forgehub, the gameplay is what counts. And I appreciate your comment!
While it may be plain and simple on purpose...that doesn't make it automatically seem better. No offense, but it would take me 20 minutes to make this map. I just don't see it.
It actually took a couple of hours. It isn't like i Just threw things around and said here's a new map. I strategically put things together in the spots they needed to be in, adjusted the settings for different game variants. Just because merging wasn't used does not mean that it makes it worse to merged games. Game play is what Halo 3 is about, now if this was an aesthetic map, I could understand, but merging is NOT always needed to make a good map. This map is an example that merging isn't needed to make a map perfect and fun.
looks fun, but....... its messy and looks like it was made in a rush, im not trying to be mean, just helpful
It is much fun, everything is symmetrical, even how walls aren't on lines, etc. It was made this way purposely and took strategic thinking. It definately wasnt made in a rush ^_^
Yeah I'll have to play it but it seems like it was planned well, though basic. I don't understand why basic is bad. If it is true that this map requires teamwork, then this is better than most of us can make, though it might not look like it.
Same as everyone else, it looks very basic. You could really improve this by adding some dimension to your map. Make some raised areas. Also, you need to heighten your walls... they are too easy to grenade jump on to.
The walls have been placed the way they have for specific reasons. With the game variants, gravity is lowered. BUT the grav lifts, walls, and grenades are one strategic advantage to take hold of. The walls are purposely placed like this, and also for use of teamwork to escape the penalty box early. (Like I said strategy and teamwork play a huge role in --Pulse--)