Perimeter V2 Back in the old ruins of the Spartan training planet, Reach...... an abandoned facility in sector 3, was a training simulation. this simulation was designed to prepare for close range combat situations. After the Destruction of Reach this simulator was blown off of the planet and it crash landed on the Forerunner structure known as Halo. The last Spartan left, Master chief and his small team of marines, happened to come across this simulator, Hopefully, they will be able to use this simulator to help them overcome the viscous new parasite, the Flood. This is the second version of my map, Perimeter. There is a new map layout, a new elevator, and a bigger playing field...... Supports KOTH, Team Slayer, Oddball, and FFA ___________________________ Weapons on the map..... 5x BR's 2x Carbines 2x Plasma grenades 1x Sniper rifle 2x SMG's 2x Spikers ___________________________ PICS- Bottom floor overview Elevator Second floor Third floor Overshield DOWNLOAD HERE
this looks fun for team slayer, i like the differnt levels and the elevator, nice interlocking, good job.
a simple idea but done very nicely, looks neat and i think it would make a good small competetive map, im not sure having the overshield by the sniper but still seems fun
yea, i was kinda thinking about halo 1 when ui was making it is why its funny, and yes it does look like a map that would be in halo:ce
A little bit too plain, but you know I'm all about the arena game play, so this is a map I'm going to be looking forward to play soon.
sweet thanks i tried to make a better arena for this version =] EDIT: i think i will take out the overshield, the middle bridge on the second layer, and fix some of the weapon respawns.... it will give more space to play and a better and more fair gameplay...what do you think?