Break In **Now At V2**

Discussion in 'Halo 3 Casual Maps' started by stevey101, Jul 2, 2008.

  1. stevey101

    stevey101 Ancient
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    Now at Version 2
    **This is my second map**
    **Thanks for all the feedback I'll definatly keep this in mind when I am working on V2**

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    Read Below for info on Version 2
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    Okay Version 2 is out. I've read all the feedback and it seems that poeple are thinking it is unfair to the Zombie. Well i forgot to tell you that the game type makes the zombie have 3000% health, normal shields and a 110% recharge rate. This is why i've created a base for the humans because if there wasnt then the Zombie would win easily. Also, in the game type i've given the Zombie a random weapon every time he dies. Now with the humans they get an assult rifle and a battle rifle to start off with but there are many weapons to pick up. They have normal health, shield's and recharge rates. However, the last man standing will have added health making it a little easier.

    Now what i edited with the map: I've tweaked the respond times on weapons and items (making the door more reliable) and i've added a "fall back" for the humans if the Zombie breaks into to their main base.

    Let me know what you think of these improvement... Pictures of V2 Below
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    Break In V1
    I decided to make this map on High Ground because I am getting tired of Foundry maps.

    This is an infection map, but is different from the others. The Zombie starts outside of the "base". He must try and break in to kill the humans. There are several ways to do this. He can 1) Go through the door before the human's close it, 2) Bash his way through the door, or 3) Grab a custom power-up allowing him to grab a grav-lift allowing him access over the wall into the human's base.

    I really tried to think this map out. I put in a custom power-up that responds after 45 seconds. This will allow the Zombie to get into the base if there is no other way. However, when he grabs the power-up he will slow down and get a waypoint over his head alerting the humans. I put in a close-able door in, the humans close it by pushing the fusion coil over the edge therefor spawning another which blows up a grav-lift which spawn's another grav-lift (simple way of doing it).


    Update **The game variant make the Zombie tougher make gameplay fair and fun**

    Hope you enjoy it...

    Things to keep in mind:

    *This is High Ground (no interlocking)
    *This is Version 1
    *The door has a 80% success rate which is good as is allows for some Zombie "Break- In's"
    *This map requires the game type "Zombit"


    Here are some picture's

    Zombie's Spawn
    [​IMG]

    The "fall back" for the humans. To enter push up on the left stick into the pallets while you keep whacking with the gravity-hammer. Eventually you will get in
    [​IMG]

    Breaking down the door with the grav-hammer
    [​IMG]


    The Human's Base
    [​IMG]


    Human's Spawn
    [​IMG]


    Door Closed
    [​IMG]


    Door Open
    [​IMG]


    In the left side there is the grav-lifts and on the far right there is the custom power-up
    [​IMG]

    Map:
    Bungie.net : Community : Forum Topic Listing : Forum Reply Listing

    Game Type **Required**
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    #1 stevey101, Jul 2, 2008
    Last edited: Jul 3, 2008
  2. Kronos

    Kronos Ancient
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    I know you can't do too much with old maps, but I don't really like the looks of it.
    Wouldn't the little armory thing make it boring for the zombie?
    You gotta make it easier for the zombie to not die, unless you already have, in which case, you should explain the game variant.
     
  3. stevey101

    stevey101 Ancient
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    Sorry

    Yes the game variant does make it harder to kill the zombie
     
  4. IncredibleHulk

    IncredibleHulk Ancient
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    i dont like the map either i think it is kind of sloppy, looks like the zombies can get spawn raped easily
     
  5. vinco onmia

    vinco onmia Ancient
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    You do have the heroic (if not legendary) map pack, correct? If so, why did you make a map on oone of the original maps ?
     
  6. shortspeedy

    shortspeedy Ancient
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    He said he was sick of foundry maps, I like it when people mix it up on non-foundry maps because, they have to think of a fun gametype too.
     
  7. AItius

    AItius Ancient
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    not very much to it. the infection map they have on high ground for double exp. weekends is better. sorry 5/10
     
  8. Kronos

    Kronos Ancient
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    Wow, it seems like the guy asking about why this is on an old map didn't even read the first post.

    Foundry maps are usually the best, yes, but they are getting old fast.
    It is nice to see it mixed up, as stated by the user above me. (2 posts above.)
     
  9. Bloumbas

    Bloumbas Ancient
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    IDK, it kinda seems unfair for the zombie because the humans can sit on top and unload on him. Unless you play like fat kid or something, and you shoudl try doors in the map trapped they're really good
     
  10. Forge Monster

    Forge Monster Ancient
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    I like the door, that really stands out. I remember dreaming about forge before Halo 3 came out and I was thinking of the same exact thing, blocking the gate off with stuff.
     
  11. Silent oo death

    Silent oo death Ancient
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    Me thinks you could do a little bit better
     
  12. Felshot

    Felshot Ancient
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    You really can't help it being "sloppy" on an old map. But I got to say there have been ALOT of zombie maps for high ground, and this is the... 3rd best I've seen. But it can be alot better. Looks like there was little thought if not average amount of thought into it. 3/5, or make a V.2 and proof me wrong :D
     
  13. monkeyrantz

    monkeyrantz Ancient
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    uhm nice job with the closeable door but isnt it king of easier for the humans to get there first?
     
  14. TrustierToaster

    TrustierToaster Ancient
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    this is like one of my old maps on my file share called SURVIVOR CAMP you can check it out its on forgehub but anyways...
    negatives:the map is very messy an it doesnt look like you put much thought into it bbecause the zombie wil get pwnd easily and i didnt unerstand the use of some of the items.

    positives:the door is a nice effect and props for not being a dlc map, and at least zombies have some defence
     
  15. The Crusader

    The Crusader Ancient
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    i extremely agree.
     
  16. Paulie Walnuttz

    Paulie Walnuttz Ancient
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    ive seen a lot of high ground infection maps, this one is good but it looks a little two one sided, a v2 sounds nice.
     
  17. Jeff1741

    Jeff1741 Ancient
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    The zombie has 3000% health. Didn't you read the whole post.
     

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