Training Center 117

Discussion in 'Halo 3 Casual Maps' started by Daisuke705, Jan 17, 2008.

  1. Daisuke705

    Daisuke705 Ancient
    Senior Member

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    I've been working on this map for awhile now and haven't decided on a name so for now I'll just call it Training Center 117 (or death as my friends have nicknamed it). There are 4 distinct areas to this map 1) The two opposing teams bases. 2) The multistory complex near the divider. 3) The middle of the map that is mostly open. 4) The large complex in the back of the room. This map has a variety of terrains as well as weapons to allow many different play styles. It mainly works with team slayer and objective games like CTF and assault. I am still working on this map so if anyone plays it I would appreciate positive advice. People have asked me about the man cannons and I know they are not always consistent in where they launch you and I'm trying to fix this. My biggest concern is weapon placement and I would like advice about that.

    Download Map

    This is the middle of the map, it is open and easy to traverse on a mongoose.
    [img width=800 height=600]http://i266.photobucket.com/albums/ii264/Daisuke705/19140469-Full.jpg[/img]
    This is an overview of the bridge and the smaller of the two complexes.
    [img width=800 height=600]http://i266.photobucket.com/albums/ii264/Daisuke705/19140379-Full.jpg[/img]
    This photo shows the "underground" tunnels beneath the smaller complex.
    [img width=800 height=600]http://i266.photobucket.com/albums/ii264/Daisuke705/19140308-Full.jpg[/img]
    This picture shows the larger complex in the back of the map.
    [img width=800 height=600]http://i266.photobucket.com/albums/ii264/Daisuke705/19140232-Full.jpg[/img]
    This shows the base that players will start off in.
    [img width=800 height=600]http://i266.photobucket.com/albums/ii264/Daisuke705/19140000-Full.jpg[/img]
     
  2. Furious D 18

    Furious D 18 Ancient
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    My specialty. I'll download it and check it out. If I remember, I'll get back here with a review of some sort.

    Also, why is there a custom gametype for this map? What are the settings?
     
  3. Roche178

    Roche178 Ancient
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    Looks good ill download it
     
  4. ShadowSnip3r RC

    ShadowSnip3r RC Ancient
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    The only negative thing visable to me about this map is that it seems repeatative. In this sense I'm talking about the overload of boxes. I'm not quite sure why there is a variant to go with this though...? I'll be sure to try this out. Nice work.
     
  5. Daisuke705

    Daisuke705 Ancient
    Senior Member

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    Yes I see what you mean. I've had this map for awhile before I posted it here and I have had some new ideas since then. If I get around to implementing these new ideas I will update it. And I suppose it wasn't that much of a variant but it was about 2 o'clock and I can't say I was thinking quite right. :squirrel_wtf:
     

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