Made by me and my friend fergie. Intruder is a normal one sided game play map but with a twist 1 attacker may spawn behind defensive lines. The defenders will have to "delete" this threat before he activates the bridge for his team or risk being over run and losing the round or possibly the game. The map features a working drawbridge and a variety of weapons (some hidden). The drawbridge activates after 3 minutes or when the button is pressed. Now the photos. overveiw of intruder bridge unactivated bridge activated bridge control room stairway to control room hidden teleporter to stairway back ally to teleporter defensive turrets armory conference/dinning room kitchen attacker spawn defender spawn plz download To download this map click here There is also a game varient for this map called Intruder. Each round is 8 minutes long and is one sided CTF. To download the game varient click here
This doesn't really look competitive. Either your not showing us it all, or it is very small. I do like the draw bridge switch, which I believe was originally created by pmp. I'm going to have to give you a 3/5, because it doesn't seem playable
yes i used photo bucket the map takes up all of foundry and the main battle would go on at the drawbridge when the defenders realize its activated and attackers are running in, there are also rooms, intruder's spawn, the kitchen, a secret entrance to the control room, a stairway leading to the control room, a entire pit below the bridge, a hidden rocket launcher, energy sword, spartan lazer, and spikers. yes i do give pmp credit for the drawbridge idea because without it this map wouldn't be here. If you want a description on how the drawbridge works follow this link http://www.forgehub.com/forum/aesthetic-maps/16245-working-drawbridge-switch.html
wow thats pretty awesome I have personally never seen that before. great use of switches. although it does almost look like you can just jump across the bridge. and also this map doesn't seem like its very playable. good job though the bridge looks super clean and well built." 4/5 over all
This is nicely forged, but looks kinda empty and unfinished. Other than the fact that it has a bridge (which is sweet btw), I feel like I dont know anything about your map at all.
Oh yeah, normally armories are a bad idea, but it doesn't look like a lot of weapons are in it. It looks like it would be fun actually for ctf, but I really can't tell how big it is, I thought it was small at first, but now I'm unsure. Could you please add an overview. Also, I think you should move the flag away from the control room, maybe somewhere on the other side of the map.
trust me you can't even gernade jump to the other side because the overhead i ran out of money and i didn't use the glitched canvas sure i will get on it right now i will try
I love the bridge thing but more pics would help me judge this or put my opinion on this map. And couldve interlocked but so farr so good?
people dont semm to realise that armories dont work but i will have to admit that the drawbridge is pretty neat but thats all i really like about this map 2/5 thanks and kepp up the good work liamjedimaster
More feedbackz! You need a better description also. I would like to see a detail of what this map is about... What makes it unique or worth downloading. Why is it special? I sound like my science teacher lolz
This map looks OK but i think it belongs in Casual. Mostly because of its dumpster bridge. But the dumpster bridge you did was great !
The drawbridges are awsome, but it seems very crowded and hard to play in. Maybe add some more structure rather than having all of those walls
the wall aren't random they make up sperate rooms and plus there is an empty spot by the bridge stairs
wow, very original idea! love it! the drawbridge looks like it was a pain in the ass to build, amirite? Here's my normal rant though; "needs interlocking". You interlocked the important parts of the map, but the double boxes and singe boxes should definately be interlocked, for the aesthetic pleasure. However a great concept, and maybe you could interlock everything for a smoother gameplay, and maybe add some more walls, since it seems kind of empty. If yo find more to improve maybe a v2? still a 5/5 for the original concept, since the aesthetic isn't as important as gameplay, and if you can run across those boxes without bumps and stuff, it's a'okay for me!
When I saw the maze I went like "woah!", and when I saw the draw bridge I went like "hella-woah!!!". Your map is awesome! But I would recommend getting a mod to move this to casual maps. My favorite part must be the bridge. I don't care if pmp was first with it. This rocks anyway. 4/5