Fortio

Discussion in 'Halo 3 Competitive Maps' started by x Dropkicked x, Jun 30, 2008.

  1. x Dropkicked x

    x Dropkicked x Ancient
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    Fortio
    x Dropkicked x

    Supported Gametypes:
    2 team Slayer Red vs Blue
    2 team flag
    Oddball
    KOTH
    2 team Bomb
    (All of the above should work, but I did have some problems, so I only know that 2 team slayer will work fine, please tell me if the other gametypes have problems, thanks).

    Map Description
    Fortio (For-she-oh) is my first ever map to both use interlocking, and to be posted on ForgeHub. It is an asymetrical map, best used for slayer, with a choice selection of weapons (SMG's, 1 Sniper, BR's, 1 Rocket, Carbines, 1 Brute and various grenades/equip).

    I'm new to interlocking so there may be some minor flaws, and so on, but they come and go with practice, so please forgive me. Any test reviews, and constructive criticism is very welcome, as I have a second map planned (hopefully).

    _________________________________________________

    Overview of Right hand side of map
    [​IMG]

    Partial overview of left side
    [​IMG]

    Mancannon (merged into a fence wall to act as a lift)on the left side
    [​IMG]

    Sniper spawn (90 secs) with brute/regen below
    [​IMG]

    Right hand side base (you can hide in the hole I am in, but fusion coils prevent camping)
    [​IMG]

    View from right side to central structure (rightmost of screen)
    [​IMG]

    View across objective platform/tunnel to leftside cover
    [​IMG]

    Objective Platform/tunnel (Overshield spawns under). This is where you will find that oddball/KOTH spawns and takes place.
    [​IMG]

    The overshield below (the gap cannot be crouched through, but stops camping)
    [​IMG]

    Finally, the rocket spawn on central structure (120 sec respawn)
    [​IMG]

    _________________________________________________

    Well that's about it. Sorry if there are any flaws, and if anyone finds any, please, please tell me, so I can improve upon future maps. Flameproof undies donned, and fingers crossed. Thanks!

    Download Fortio!
     
    CPV18 likes this.
  2. Elkan Viel

    Elkan Viel Ancient
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    Your interlocking is nice. I love the stairs interlocked with the bridge, I have never seen that on a map before. In only some parts of the map it is open so that is good. I will give you a 4/5 because this map is awesome.
     
  3. x Dropkicked x

    x Dropkicked x Ancient
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    Thank you very much, I wasn't expecting that. =]
    It was originally more cluttered, but I re-designed some areas as it was quite hard to kill each other with the lack of sight lines. Thanks
     
  4. Breastsidestory

    Breastsidestory Ancient
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    looks nice from the pics, ill dl now and give more feedback.

    Make sure you do, if not this could count as an infraction.
    I expect to see an edit on this post by you giving feed back within the next day or you will receive an infraction for spam. -Asper
     
    #4 Breastsidestory, Jun 30, 2008
    Last edited by a moderator: Jun 30, 2008
  5. BASED GOD

    BASED GOD Ancient
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    Looks good from what I can see, nice layout. Though somethings could be improved: Those bridges could be interlocked with the boxes for added smoothness and it could be a little neater. Over all 3.5/5
     
  6. x Dropkicked x

    x Dropkicked x Ancient
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    I attempted to interlock the bridges but I couldnt get it to work, any pointers on how to get them smooth would be much appreciated. =]
     
  7. BASED GOD

    BASED GOD Ancient
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    Use 2 dumpsters sideways ontop of one another, then put the bridge on top.
     
  8. x Dropkicked x

    x Dropkicked x Ancient
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    Thankyou, I'll be sure to use it on future maps.

    I'll stop posting till later so it doesn't keep bringing my map up.
     
    #8 x Dropkicked x, Jun 30, 2008
    Last edited: Jun 30, 2008
  9. Rep Man

    Rep Man Ancient
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    Looks very professional considering the clean interlocking. Cleanest map I have seen on ForgeHub (I just now joined though) so far. My only concern is that it looks a little open but I read that it was hard to kill people previously so I am guessing that is a good thing. Keep posting!
     
  10. monkeyrantz

    monkeyrantz Ancient
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    great map dropkicked, i love ur map
    i love the way that the double box looks merged with the lower platform looks in your first photo.
    ur map looks great, the steep structures look good-
    GREAT JOB
    i give you a 10/10
     
    #10 monkeyrantz, Jun 30, 2008
    Last edited: Jun 30, 2008
  11. Jakattak418

    Jakattak418 Ancient
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    nice interlocking and pics it looks fun to play on i will def dnld and check out so ya nice job
     
  12. Hazza

    Hazza Ancient
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    Nice - i like the map, it looks quite competitive to play on. I used stacking walls to interlock but the dumpster idea is pretty much simpler and quicker
     
  13. thesilencebroken

    thesilencebroken Jill Sandwich
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    i like this map alot. you filled the space without crowding, or leaving it too open. everything looks really neat and you have really put some time and thought into it.

    thumbs up from me!
     
  14. bluepenguin23

    bluepenguin23 Ancient
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    nice interlocking and good layout! i like the merged man-cannon! nice job!
     
  15. INS4N3 ASASS1N

    INS4N3 ASASS1N Ancient
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    cool map ill dl
     
  16. x Dropkicked x

    x Dropkicked x Ancient
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    Thanks. In response to the cover, is it a good balance, because as I said I put a lot of changes into it, as I found that sometimes it could be very hard to kill an opponent. Also, does that mancannon work fine? because I never noticed the bump up onto it, but I didn't know if it would effect anything long term. Lastly, are the weapons balanced, and are there enough to use?

    And, a massive thank you for the response so far, I'm glad its well liked =]
     
  17. x Dropkicked x

    x Dropkicked x Ancient
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    So, did either of you download, and do you have any feedback? Because my map only has one total DL
     
  18. CPV18

    CPV18 Ancient
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    This map looks very good. I see only a few interlocking mistakes. When I saw this map I saw a little bit of my own maps in there. Only because it looks like something I would have made. Good job though. 4.5/5
     
  19. GD27 BlueDevil

    GD27 BlueDevil Ancient
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    It looks good nice interlocking. More cover would be good though.
     
  20. killer 1251

    killer 1251 Ancient
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    Looks pretty cool.
     

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