Map: Foundry Map Variant: Race Supremacy Gametype: Team Slayer Definition: Race Supremacy made By RatedRMeKy69. During the late year of 2552 Halo was destroyed by Cortana and Master Chief. They landed on Foundry. When he landed he met his old rival and friend The Arbiter. The Arbiter arrived here just 5 days earlier. When Arbiter explored Foundry he learned that this an abandoned factory. After long talks on what should be built in this factory. Master Chief and Arbiter made Foundry a training school/ battle ground. On one side is Master Chief with all UNSC Weapons and equipment and on the other side is The Arbiter with all current and former Covenant weapons + equipment. Then one day Master Chief said we should test our recruits and see who is stronger while still being friends. After thinking Arbiter agreed. Then this is how Race Supremacy was made. Barrier between UNSC and The Covenant Covenant Line of Defense 1/2 Covenant Line of Defense 2/2 Covenant Stock Weapons Truck 1/2 Covenant Stock Weapons Truck 2/2 Covenant Weapons + Equipment 1/2 Covenant Weapons + Equipment 2/2 Sniper Tower 1/2 Sniper Tower 2/2 UNSC Line of Defense 1/2 UNSC Line of Defense 2/2 UNSC Stock Weapons Truck 1/2 UNSC Stock Weapons Truck 2/2 UNSC Weapons + Equipment Map Link: Bungie.net : Community : Forum Topic Listing : Forum Reply Listing Game Link: Bungie.net : Community : Forum Topic Listing : Forum Reply Listing
absolutely not a fan of armories, and lately, theres been an uprising of them. this doesnt look like you put much thought into it. its kind of just a wall and then a pile of weapons.. which is just about every map that was released when foundry came out. sorry to be rough, but i dont think this is all that creative.
I agree with thesilenceisbroken, you could've put some harder work into this one. Check out the forging 101 section here on forgehub to learn some tricks that will spice up your future maps.
I agree strongly,but i have a few more things to add on, did you use the spawn point strategies to move players to the second place after they have died or are they supposed to run there This map needs a bit of work done to it, such as fixing it up and making a gametype to support the map
The total lack of of cover and an armory really don't make it an appealing map. Armories rarely if ever work. Also the lack of any semblance of cover would make spawn trapping an issue. It's just not a map that I could see myself having a solid game on.
I'm sorry, but the map is frankly... weak. It's open, off balance, it has armories, and a giant wall splitting the map that really is... useless. I'm sorry if this comes off harsh. I look forward to seeing a great map from you. You can learn to do great things at the Forging 101 section of the sight! May the forge be w/ you (Couldn't think of anything else to say)
What if all people did was just wait for the other team to attack them, this doesn't seem that imaginative. If most people are fighting in the middle, then the line of defenses are useless. It would work best with CTF but that seems like a stretch in my opinion.
Couldve added more cover! also im not really interesting in armories and all taht but its alright i guess. Try harder next time 2.5/5